/* -*-c++-*- */
/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
 * Copyright 2016 Pelican Mapping
 * http://osgearth.org
 *
 * osgEarth is free software; you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>
 */
#ifndef OSGEARTH_DRIVER_SIMPLE_SKY_SHADERS
#define OSGEARTH_DRIVER_SIMPLE_SKY_SHADERS 1

#include <osgEarth/ShaderLoader>

namespace osgEarth { namespace SimpleSky
{
    struct Shaders : public osgEarth::ShaderPackage
	{
        Shaders();
		std::string Atmosphere_Vert;
		std::string Atmosphere_Frag;
        std::string Ground_ONeil_Vert;
        std::string Ground_ONeil_Frag;
        std::string Moon_Vert;
        std::string Moon_Frag;
        std::string Stars_Vert;
        std::string Stars_Frag;
        std::string Stars_GLES_Vert;
        std::string Stars_GLES_Frag;
        std::string Sun_Vert;
        std::string Sun_Frag;
	};

} } // namespace osgEarth::SimpleSky

#endif //OSGEARTH_DRIVER_SIMPLE_SKY_SHADERS