/* * Copyright (C) 2017 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_VNDK_NATIVEWINDOW_ANATIVEWINDOW_H #define ANDROID_VNDK_NATIVEWINDOW_ANATIVEWINDOW_H #include // vndk is a superset of the NDK #include __BEGIN_DECLS /* * Convert this ANativeWindowBuffer into a AHardwareBuffer */ AHardwareBuffer* ANativeWindowBuffer_getHardwareBuffer(ANativeWindowBuffer* anwb); /*****************************************************************************/ /* * Stores a value into one of the 4 available slots * Retrieve the value with ANativeWindow_OemStorageGet() * * slot: 0 to 3 * * Returns 0 on success or -errno on error. */ int ANativeWindow_OemStorageSet(ANativeWindow* window, uint32_t slot, intptr_t value); /* * Retrieves a value from one of the 4 available slots * By default the returned value is 0 if it wasn't set by ANativeWindow_OemStorageSet() * * slot: 0 to 3 * * Returns 0 on success or -errno on error. */ int ANativeWindow_OemStorageGet(ANativeWindow* window, uint32_t slot, intptr_t* value); /* * Set the swap interval for this surface. * * Returns 0 on success or -errno on error. */ int ANativeWindow_setSwapInterval(ANativeWindow* window, int interval); /* * queries that can be used with ANativeWindow_query() and ANativeWindow_queryf() */ enum ANativeWindowQuery { /* The minimum number of buffers that must remain un-dequeued after a buffer * has been queued. This value applies only if set_buffer_count was used to * override the number of buffers and if a buffer has since been queued. * Users of the set_buffer_count ANativeWindow method should query this * value before calling set_buffer_count. If it is necessary to have N * buffers simultaneously dequeued as part of the steady-state operation, * and this query returns M then N+M buffers should be requested via * native_window_set_buffer_count. * * Note that this value does NOT apply until a single buffer has been * queued. In particular this means that it is possible to: * * 1. Query M = min undequeued buffers * 2. Set the buffer count to N + M * 3. Dequeue all N + M buffers * 4. Cancel M buffers * 5. Queue, dequeue, queue, dequeue, ad infinitum */ ANATIVEWINDOW_QUERY_MIN_UNDEQUEUED_BUFFERS = 3, /* * Default width of ANativeWindow buffers, these are the * dimensions of the window buffers irrespective of the * ANativeWindow_setBuffersDimensions() call and match the native window * size. */ ANATIVEWINDOW_QUERY_DEFAULT_WIDTH = 6, ANATIVEWINDOW_QUERY_DEFAULT_HEIGHT = 7, /* * transformation that will most-likely be applied to buffers. This is only * a hint, the actual transformation applied might be different. * * INTENDED USE: * * The transform hint can be used by a producer, for instance the GLES * driver, to pre-rotate the rendering such that the final transformation * in the composer is identity. This can be very useful when used in * conjunction with the h/w composer HAL, in situations where it * cannot handle arbitrary rotations. * * 1. Before dequeuing a buffer, the GL driver (or any other ANW client) * queries the ANW for NATIVE_WINDOW_TRANSFORM_HINT. * * 2. The GL driver overrides the width and height of the ANW to * account for NATIVE_WINDOW_TRANSFORM_HINT. This is done by querying * NATIVE_WINDOW_DEFAULT_{WIDTH | HEIGHT}, swapping the dimensions * according to NATIVE_WINDOW_TRANSFORM_HINT and calling * native_window_set_buffers_dimensions(). * * 3. The GL driver dequeues a buffer of the new pre-rotated size. * * 4. The GL driver renders to the buffer such that the image is * already transformed, that is applying NATIVE_WINDOW_TRANSFORM_HINT * to the rendering. * * 5. The GL driver calls native_window_set_transform to apply * inverse transformation to the buffer it just rendered. * In order to do this, the GL driver needs * to calculate the inverse of NATIVE_WINDOW_TRANSFORM_HINT, this is * done easily: * * int hintTransform, inverseTransform; * query(..., NATIVE_WINDOW_TRANSFORM_HINT, &hintTransform); * inverseTransform = hintTransform; * if (hintTransform & HAL_TRANSFORM_ROT_90) * inverseTransform ^= HAL_TRANSFORM_ROT_180; * * * 6. The GL driver queues the pre-transformed buffer. * * 7. The composer combines the buffer transform with the display * transform. If the buffer transform happens to cancel out the * display transform then no rotation is needed. * */ ANATIVEWINDOW_QUERY_TRANSFORM_HINT = 8, /* * Returns the age of the contents of the most recently dequeued buffer as * the number of frames that have elapsed since it was last queued. For * example, if the window is double-buffered, the age of any given buffer in * steady state will be 2. If the dequeued buffer has never been queued, its * age will be 0. */ ANATIVEWINDOW_QUERY_BUFFER_AGE = 13, /* min swap interval supported by this compositor */ ANATIVEWINDOW_QUERY_MIN_SWAP_INTERVAL = 0x10000, /* max swap interval supported by this compositor */ ANATIVEWINDOW_QUERY_MAX_SWAP_INTERVAL = 0x10001, /* horizontal resolution in DPI. value is float, use queryf() */ ANATIVEWINDOW_QUERY_XDPI = 0x10002, /* vertical resolution in DPI. value is float, use queryf() */ ANATIVEWINDOW_QUERY_YDPI = 0x10003, }; typedef enum ANativeWindowQuery ANativeWindowQuery; /* * hook used to retrieve information about the native window. * * Returns 0 on success or -errno on error. */ int ANativeWindow_query(const ANativeWindow* window, ANativeWindowQuery query, int* value); int ANativeWindow_queryf(const ANativeWindow* window, ANativeWindowQuery query, float* value); /* * Hook called by EGL to acquire a buffer. This call may block if no * buffers are available. * * The window holds a reference to the buffer between dequeueBuffer and * either queueBuffer or cancelBuffer, so clients only need their own * reference if they might use the buffer after queueing or canceling it. * Holding a reference to a buffer after queueing or canceling it is only * allowed if a specific buffer count has been set. * * The libsync fence file descriptor returned in the int pointed to by the * fenceFd argument will refer to the fence that must signal before the * dequeued buffer may be written to. A value of -1 indicates that the * caller may access the buffer immediately without waiting on a fence. If * a valid file descriptor is returned (i.e. any value except -1) then the * caller is responsible for closing the file descriptor. * * Returns 0 on success or -errno on error. */ int ANativeWindow_dequeueBuffer(ANativeWindow* window, ANativeWindowBuffer** buffer, int* fenceFd); /* * Hook called by EGL when modifications to the render buffer are done. * This unlocks and post the buffer. * * The window holds a reference to the buffer between dequeueBuffer and * either queueBuffer or cancelBuffer, so clients only need their own * reference if they might use the buffer after queueing or canceling it. * Holding a reference to a buffer after queueing or canceling it is only * allowed if a specific buffer count has been set. * * The fenceFd argument specifies a libsync fence file descriptor for a * fence that must signal before the buffer can be accessed. If the buffer * can be accessed immediately then a value of -1 should be used. The * caller must not use the file descriptor after it is passed to * queueBuffer, and the ANativeWindow implementation is responsible for * closing it. * * Returns 0 on success or -errno on error. */ int ANativeWindow_queueBuffer(ANativeWindow* window, ANativeWindowBuffer* buffer, int fenceFd); /* * Hook used to cancel a buffer that has been dequeued. * No synchronization is performed between dequeue() and cancel(), so * either external synchronization is needed, or these functions must be * called from the same thread. * * The window holds a reference to the buffer between dequeueBuffer and * either queueBuffer or cancelBuffer, so clients only need their own * reference if they might use the buffer after queueing or canceling it. * Holding a reference to a buffer after queueing or canceling it is only * allowed if a specific buffer count has been set. * * The fenceFd argument specifies a libsync fence file decsriptor for a * fence that must signal before the buffer can be accessed. If the buffer * can be accessed immediately then a value of -1 should be used. * * Note that if the client has not waited on the fence that was returned * from dequeueBuffer, that same fence should be passed to cancelBuffer to * ensure that future uses of the buffer are preceded by a wait on that * fence. The caller must not use the file descriptor after it is passed * to cancelBuffer, and the ANativeWindow implementation is responsible for * closing it. * * Returns 0 on success or -errno on error. */ int ANativeWindow_cancelBuffer(ANativeWindow* window, ANativeWindowBuffer* buffer, int fenceFd); /* * Sets the intended usage flags for the next buffers. * * usage: one of AHARDWAREBUFFER_USAGE_* constant * * By default (if this function is never called), a usage of * AHARDWAREBUFFER_USAGE_GPU_SAMPLED_IMAGE | AHARDWAREBUFFER_USAGE_GPU_COLOR_OUTPUT * is assumed. * * Calling this function will usually cause following buffers to be * reallocated. */ int ANativeWindow_setUsage(ANativeWindow* window, uint64_t usage); /* * Sets the number of buffers associated with this native window. */ int ANativeWindow_setBufferCount(ANativeWindow* window, size_t bufferCount); /* * All buffers dequeued after this call will have the dimensions specified. * In particular, all buffers will have a fixed-size, independent from the * native-window size. They will be scaled according to the scaling mode * (see native_window_set_scaling_mode) upon window composition. * * If w and h are 0, the normal behavior is restored. That is, dequeued buffers * following this call will be sized to match the window's size. * * Calling this function will reset the window crop to a NULL value, which * disables cropping of the buffers. */ int ANativeWindow_setBuffersDimensions(ANativeWindow* window, uint32_t w, uint32_t h); /* * All buffers dequeued after this call will have the format specified. * format: one of AHARDWAREBUFFER_FORMAT_* constant * * If the specified format is 0, the default buffer format will be used. */ int ANativeWindow_setBuffersFormat(ANativeWindow* window, int format); /* * All buffers queued after this call will be associated with the timestamp in nanosecond * parameter specified. If the timestamp is set to NATIVE_WINDOW_TIMESTAMP_AUTO * (the default), timestamps will be generated automatically when queueBuffer is * called. The timestamp is measured in nanoseconds, and is normally monotonically * increasing. The timestamp should be unaffected by time-of-day adjustments, * and for a camera should be strictly monotonic but for a media player may be * reset when the position is set. */ int ANativeWindow_setBuffersTimestamp(ANativeWindow* window, int64_t timestamp); /* * Enable/disable shared buffer mode */ int ANativeWindow_setSharedBufferMode(ANativeWindow* window, bool sharedBufferMode); /* * Enable/disable auto refresh when in shared buffer mode */ int ANativeWindow_setAutoRefresh(ANativeWindow* window, bool autoRefresh); /* * Enable/disable the auto prerotation at buffer allocation when the buffer size * is driven by the consumer. * * When buffer size is driven by the consumer and the transform hint specifies * a 90 or 270 degree rotation, if auto prerotation is enabled, the width and * height used for dequeueBuffer will be additionally swapped. */ int ANativeWindow_setAutoPrerotation(ANativeWindow* window, bool autoPrerotation); /*****************************************************************************/ __END_DECLS #endif /* ANDROID_VNDK_NATIVEWINDOW_ANATIVEWINDOW_H */