/* * Copyright © 2017 Valve Corporation. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #include "main/imports.h" #include "main/mtypes.h" #include "main/context.h" #include "main/externalobjects.h" #include "st_context.h" #include "st_texture.h" #include "st_util.h" #include "st_cb_bitmap.h" #include "st_cb_bufferobjects.h" #include "st_cb_semaphoreobjects.h" #include "state_tracker/drm_driver.h" #include "pipe/p_context.h" #include "pipe/p_screen.h" static struct gl_semaphore_object * st_semaphoreobj_alloc(struct gl_context *ctx, GLuint name) { struct st_semaphore_object *st_obj = ST_CALLOC_STRUCT(st_semaphore_object); if (!st_obj) return NULL; _mesa_initialize_semaphore_object(ctx, &st_obj->Base, name); return &st_obj->Base; } static void st_semaphoreobj_free(struct gl_context *ctx, struct gl_semaphore_object *semObj) { _mesa_delete_semaphore_object(ctx, semObj); } static void st_import_semaphoreobj_fd(struct gl_context *ctx, struct gl_semaphore_object *semObj, int fd) { struct st_semaphore_object *st_obj = st_semaphore_object(semObj); struct st_context *st = st_context(ctx); struct pipe_context *pipe = st->pipe; pipe->create_fence_fd(pipe, &st_obj->fence, fd, PIPE_FD_TYPE_SYNCOBJ); #if !defined(_WIN32) /* We own fd, but we no longer need it. So get rid of it */ close(fd); #endif } static void st_server_wait_semaphore(struct gl_context *ctx, struct gl_semaphore_object *semObj, GLuint numBufferBarriers, struct gl_buffer_object **bufObjs, GLuint numTextureBarriers, struct gl_texture_object **texObjs, const GLenum *srcLayouts) { struct st_semaphore_object *st_obj = st_semaphore_object(semObj); struct st_context *st = st_context(ctx); struct pipe_context *pipe = st->pipe; struct st_buffer_object *bufObj; struct st_texture_object *texObj; /* The driver is allowed to flush during fence_server_sync, be prepared */ st_flush_bitmap_cache(st); pipe->fence_server_sync(pipe, st_obj->fence); /** * According to the EXT_external_objects spec, the memory operations must * follow the wait. This is to make sure the flush is executed after the * other party is done modifying the memory. * * Relevant excerpt from section "4.2.3 Waiting for Semaphores": * * Following completion of the semaphore wait operation, memory will also be * made visible in the specified buffer and texture objects. * */ for (unsigned i = 0; i < numBufferBarriers; i++) { if (!bufObjs[i]) continue; bufObj = st_buffer_object(bufObjs[i]); pipe->flush_resource(pipe, bufObj->buffer); } for (unsigned i = 0; i < numTextureBarriers; i++) { if (!texObjs[i]) continue; texObj = st_texture_object(texObjs[i]); pipe->flush_resource(pipe, texObj->pt); } } static void st_server_signal_semaphore(struct gl_context *ctx, struct gl_semaphore_object *semObj, GLuint numBufferBarriers, struct gl_buffer_object **bufObjs, GLuint numTextureBarriers, struct gl_texture_object **texObjs, const GLenum *dstLayouts) { struct st_semaphore_object *st_obj = st_semaphore_object(semObj); struct st_context *st = st_context(ctx); struct pipe_context *pipe = st->pipe; struct st_buffer_object *bufObj; struct st_texture_object *texObj; for (unsigned i = 0; i < numBufferBarriers; i++) { if (!bufObjs[i]) continue; bufObj = st_buffer_object(bufObjs[i]); pipe->flush_resource(pipe, bufObj->buffer); } for (unsigned i = 0; i < numTextureBarriers; i++) { if (!texObjs[i]) continue; texObj = st_texture_object(texObjs[i]); pipe->flush_resource(pipe, texObj->pt); } /* The driver is allowed to flush during fence_server_signal, be prepared */ st_flush_bitmap_cache(st); pipe->fence_server_signal(pipe, st_obj->fence); } void st_init_semaphoreobject_functions(struct dd_function_table *functions) { functions->NewSemaphoreObject = st_semaphoreobj_alloc; functions->DeleteSemaphoreObject = st_semaphoreobj_free; functions->ImportSemaphoreFd = st_import_semaphoreobj_fd; functions->ServerWaitSemaphoreObject = st_server_wait_semaphore; functions->ServerSignalSemaphoreObject = st_server_signal_semaphore; }