/* * Copyright © 2017 Red Hat. * Copyright © 2017 Valve Corporation. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #include "main/imports.h" #include "main/mtypes.h" #include "main/externalobjects.h" #include "st_context.h" #include "st_cb_memoryobjects.h" #include "st_util.h" #include "state_tracker/drm_driver.h" #include "pipe/p_context.h" #include "pipe/p_screen.h" static struct gl_memory_object * st_memoryobj_alloc(struct gl_context *ctx, GLuint name) { struct st_memory_object *st_obj = ST_CALLOC_STRUCT(st_memory_object); if (!st_obj) return NULL; _mesa_initialize_memory_object(ctx, &st_obj->Base, name); return &st_obj->Base; } static void st_memoryobj_free(struct gl_context *ctx, struct gl_memory_object *obj) { _mesa_delete_memory_object(ctx, obj); } static void st_import_memoryobj_fd(struct gl_context *ctx, struct gl_memory_object *obj, GLuint64 size, int fd) { struct st_memory_object *st_obj = st_memory_object(obj); struct st_context *st = st_context(ctx); struct pipe_context *pipe = st->pipe; struct pipe_screen *screen = pipe->screen; struct winsys_handle whandle; whandle.type = WINSYS_HANDLE_TYPE_FD; whandle.handle = fd; whandle.offset = 0; whandle.layer = 0; whandle.stride = 0; st_obj->memory = screen->memobj_create_from_handle(screen, &whandle, obj->Dedicated); #if !defined(_WIN32) /* We own fd, but we no longer need it. So get rid of it */ close(fd); #endif } void st_init_memoryobject_functions(struct dd_function_table *functions) { functions->NewMemoryObject = st_memoryobj_alloc; functions->DeleteMemoryObject = st_memoryobj_free; functions->ImportMemoryObjectFd = st_import_memoryobj_fd; }