/************************************************************************** * * Copyright (C) 2015 Advanced Micro Devices, Inc. * Copyright 2007 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "st_cb_bitmap.h" #include "tgsi/tgsi_transform.h" #include "tgsi/tgsi_scan.h" #include "tgsi/tgsi_dump.h" #include "util/u_debug.h" struct tgsi_bitmap_transform { struct tgsi_transform_context base; struct tgsi_shader_info info; unsigned sampler_index; unsigned tex_target; bool use_texcoord; bool swizzle_xxxx; bool first_instruction_emitted; }; static inline struct tgsi_bitmap_transform * tgsi_bitmap_transform(struct tgsi_transform_context *tctx) { return (struct tgsi_bitmap_transform *)tctx; } static void transform_instr(struct tgsi_transform_context *tctx, struct tgsi_full_instruction *current_inst) { struct tgsi_bitmap_transform *ctx = tgsi_bitmap_transform(tctx); struct tgsi_full_instruction inst; unsigned tgsi_tex_target = ctx->tex_target == PIPE_TEXTURE_2D ? TGSI_TEXTURE_2D : TGSI_TEXTURE_RECT; unsigned i, semantic; int texcoord_index = -1; if (ctx->first_instruction_emitted) { tctx->emit_instruction(tctx, current_inst); return; } ctx->first_instruction_emitted = true; /* Add TEMP[0] if it's missing. */ if (ctx->info.file_max[TGSI_FILE_TEMPORARY] == -1) { tgsi_transform_temp_decl(tctx, 0); } /* Add TEXCOORD[0] if it's missing. */ semantic = ctx->use_texcoord ? TGSI_SEMANTIC_TEXCOORD : TGSI_SEMANTIC_GENERIC; for (i = 0; i < ctx->info.num_inputs; i++) { if (ctx->info.input_semantic_name[i] == semantic && ctx->info.input_semantic_index[i] == 0) { texcoord_index = i; break; } } if (texcoord_index == -1) { texcoord_index = ctx->info.num_inputs; tgsi_transform_input_decl(tctx, texcoord_index, semantic, 0, TGSI_INTERPOLATE_PERSPECTIVE); } /* Declare the sampler. */ tgsi_transform_sampler_decl(tctx, ctx->sampler_index); /* Declare the sampler view. */ tgsi_transform_sampler_view_decl(tctx, ctx->sampler_index, tgsi_tex_target, TGSI_RETURN_TYPE_FLOAT); /* TEX tmp0, fragment.texcoord[0], texture[0], 2D; */ tgsi_transform_tex_inst(tctx, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_INPUT, texcoord_index, tgsi_tex_target, ctx->sampler_index); /* KIL if -tmp0 < 0 # texel=0 -> keep / texel=0 -> discard */ inst = tgsi_default_full_instruction(); inst.Instruction.Opcode = TGSI_OPCODE_KILL_IF; inst.Instruction.NumDstRegs = 0; inst.Instruction.NumSrcRegs = 1; inst.Src[0].Register.File = TGSI_FILE_TEMPORARY; inst.Src[0].Register.Index = 0; inst.Src[0].Register.Negate = 1; inst.Src[0].Register.SwizzleX = TGSI_SWIZZLE_X; if (ctx->swizzle_xxxx) { inst.Src[0].Register.SwizzleY = TGSI_SWIZZLE_X; inst.Src[0].Register.SwizzleZ = TGSI_SWIZZLE_X; inst.Src[0].Register.SwizzleW = TGSI_SWIZZLE_X; } else { inst.Src[0].Register.SwizzleY = TGSI_SWIZZLE_Y; inst.Src[0].Register.SwizzleZ = TGSI_SWIZZLE_Z; inst.Src[0].Register.SwizzleW = TGSI_SWIZZLE_W; } tctx->emit_instruction(tctx, &inst); /* And emit the instruction we got. */ tctx->emit_instruction(tctx, current_inst); } const struct tgsi_token * st_get_bitmap_shader(const struct tgsi_token *tokens, unsigned tex_target, unsigned sampler_index, bool use_texcoord, bool swizzle_xxxx) { struct tgsi_bitmap_transform ctx; struct tgsi_token *newtoks; int newlen; assert(tex_target == PIPE_TEXTURE_2D || tex_target == PIPE_TEXTURE_RECT); memset(&ctx, 0, sizeof(ctx)); ctx.base.transform_instruction = transform_instr; ctx.tex_target = tex_target; ctx.sampler_index = sampler_index; ctx.use_texcoord = use_texcoord; ctx.swizzle_xxxx = swizzle_xxxx; tgsi_scan_shader(tokens, &ctx.info); newlen = tgsi_num_tokens(tokens) + 20; newtoks = tgsi_alloc_tokens(newlen); if (!newtoks) return NULL; tgsi_transform_shader(tokens, newtoks, newlen, &ctx.base); return newtoks; }