/* * Mesa 3-D graphics library * * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ /** * \file prog_parameter.c * Program parameter lists and functions. * \author Brian Paul */ #ifndef PROG_PARAMETER_H #define PROG_PARAMETER_H #include "prog_statevars.h" #include #ifdef __cplusplus extern "C" { #endif /** * Names of the various vertex/fragment program register files, etc. * * NOTE: first four tokens must fit into 2 bits (see t_vb_arbprogram.c) * All values should fit in a 4-bit field. * * NOTE: PROGRAM_STATE_VAR, PROGRAM_CONSTANT, and PROGRAM_UNIFORM can all be * considered to be "uniform" variables since they can only be set outside * glBegin/End. They're also all stored in the same Parameters array. */ typedef enum { PROGRAM_TEMPORARY, /**< machine->Temporary[] */ PROGRAM_ARRAY, /**< Arrays & Matrixes */ PROGRAM_INPUT, /**< machine->Inputs[] */ PROGRAM_OUTPUT, /**< machine->Outputs[] */ PROGRAM_STATE_VAR, /**< gl_program->Parameters[] */ PROGRAM_CONSTANT, /**< gl_program->Parameters[] */ PROGRAM_UNIFORM, /**< gl_program->Parameters[] */ PROGRAM_WRITE_ONLY, /**< A dummy, write-only register */ PROGRAM_ADDRESS, /**< machine->AddressReg */ PROGRAM_SAMPLER, /**< for shader samplers, compile-time only */ PROGRAM_SYSTEM_VALUE,/**< InstanceId, PrimitiveID, etc. */ PROGRAM_UNDEFINED, /**< Invalid/TBD value */ PROGRAM_IMMEDIATE, /**< Immediate value, used by TGSI */ PROGRAM_BUFFER, /**< for shader buffers, compile-time only */ PROGRAM_MEMORY, /**< for shared, global and local memory */ PROGRAM_IMAGE, /**< for shader images, compile-time only */ PROGRAM_HW_ATOMIC, /**< for hw atomic counters, compile-time only */ PROGRAM_FILE_MAX } gl_register_file; /** * Actual data for constant values of parameters. */ typedef union gl_constant_value { GLfloat f; GLint b; GLint i; GLuint u; } gl_constant_value; /** * Program parameter. * Used by shaders/programs for uniforms, constants, varying vars, etc. */ struct gl_program_parameter { const char *Name; /**< Null-terminated string */ gl_register_file Type:16; /**< PROGRAM_CONSTANT or STATE_VAR */ GLenum16 DataType; /**< GL_FLOAT, GL_FLOAT_VEC2, etc */ /** * Number of components (1..4), or more. * If the number of components is greater than 4, * this parameter is part of a larger uniform like a GLSL matrix or array. * The next program parameter's Size will be Size-4 of this parameter. */ GLushort Size; /** * A sequence of STATE_* tokens and integers to identify GL state. */ gl_state_index16 StateIndexes[STATE_LENGTH]; /** * We need to keep track of whether the param is padded for use in the * shader cache. */ bool Padded; }; /** * List of gl_program_parameter instances. */ struct gl_program_parameter_list { GLuint Size; /**< allocated size of Parameters, ParameterValues */ GLuint NumParameters; /**< number of used parameters in array */ unsigned NumParameterValues; /**< number of used parameter values array */ struct gl_program_parameter *Parameters; /**< Array [Size] */ unsigned *ParameterValueOffset; gl_constant_value *ParameterValues; /**< Array [Size] of gl_constant_value */ GLbitfield StateFlags; /**< _NEW_* flags indicating which state changes might invalidate ParameterValues[] */ }; extern struct gl_program_parameter_list * _mesa_new_parameter_list(void); extern struct gl_program_parameter_list * _mesa_new_parameter_list_sized(unsigned size); extern void _mesa_free_parameter_list(struct gl_program_parameter_list *paramList); extern void _mesa_reserve_parameter_storage(struct gl_program_parameter_list *paramList, unsigned reserve_slots); extern GLint _mesa_add_parameter(struct gl_program_parameter_list *paramList, gl_register_file type, const char *name, GLuint size, GLenum datatype, const gl_constant_value *values, const gl_state_index16 state[STATE_LENGTH], bool pad_and_align); extern GLint _mesa_add_typed_unnamed_constant(struct gl_program_parameter_list *paramList, const gl_constant_value values[4], GLuint size, GLenum datatype, GLuint *swizzleOut); static inline GLint _mesa_add_unnamed_constant(struct gl_program_parameter_list *paramList, const gl_constant_value values[4], GLuint size, GLuint *swizzleOut) { return _mesa_add_typed_unnamed_constant(paramList, values, size, GL_NONE, swizzleOut); } extern GLint _mesa_add_sized_state_reference(struct gl_program_parameter_list *paramList, const gl_state_index16 stateTokens[STATE_LENGTH], const unsigned size, bool pad_and_align); extern GLint _mesa_add_state_reference(struct gl_program_parameter_list *paramList, const gl_state_index16 stateTokens[]); static inline GLint _mesa_lookup_parameter_index(const struct gl_program_parameter_list *paramList, const char *name) { if (!paramList) return -1; /* name must be null-terminated */ for (GLint i = 0; i < (GLint) paramList->NumParameters; i++) { if (paramList->Parameters[i].Name && strcmp(paramList->Parameters[i].Name, name) == 0) return i; } return -1; } static inline bool _mesa_gl_datatype_is_64bit(GLenum datatype) { switch (datatype) { case GL_DOUBLE: case GL_DOUBLE_VEC2: case GL_DOUBLE_VEC3: case GL_DOUBLE_VEC4: case GL_DOUBLE_MAT2: case GL_DOUBLE_MAT2x3: case GL_DOUBLE_MAT2x4: case GL_DOUBLE_MAT3: case GL_DOUBLE_MAT3x2: case GL_DOUBLE_MAT3x4: case GL_DOUBLE_MAT4: case GL_DOUBLE_MAT4x2: case GL_DOUBLE_MAT4x3: case GL_INT64_ARB: case GL_INT64_VEC2_ARB: case GL_INT64_VEC3_ARB: case GL_INT64_VEC4_ARB: case GL_UNSIGNED_INT64_ARB: case GL_UNSIGNED_INT64_VEC2_ARB: case GL_UNSIGNED_INT64_VEC3_ARB: case GL_UNSIGNED_INT64_VEC4_ARB: return true; default: return false; } } #ifdef __cplusplus } #endif #endif /* PROG_PARAMETER_H */