/* * Mesa 3-D graphics library * * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * Copyright (C) 2009 VMware, Inc. All Rights Reserved. * Copyright (C) 2018 Advanced Micro Devices, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ /** * \file menums.h * Often used definitions and enums. */ #ifndef MENUMS_H #define MENUMS_H #include "util/macros.h" /** * Enum for the OpenGL APIs we know about and may support. * * NOTE: This must match the api_enum table in * src/mesa/main/get_hash_generator.py */ typedef enum { API_OPENGL_COMPAT, /* legacy / compatibility contexts */ API_OPENGLES, API_OPENGLES2, API_OPENGL_CORE, API_OPENGL_LAST = API_OPENGL_CORE } gl_api; /** * An index for each type of texture object. These correspond to the GL * texture target enums, such as GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP, etc. * Note: the order is from highest priority to lowest priority. */ typedef enum { TEXTURE_2D_MULTISAMPLE_INDEX, TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX, TEXTURE_CUBE_ARRAY_INDEX, TEXTURE_BUFFER_INDEX, TEXTURE_2D_ARRAY_INDEX, TEXTURE_1D_ARRAY_INDEX, TEXTURE_EXTERNAL_INDEX, TEXTURE_CUBE_INDEX, TEXTURE_3D_INDEX, TEXTURE_RECT_INDEX, TEXTURE_2D_INDEX, TEXTURE_1D_INDEX, NUM_TEXTURE_TARGETS } gl_texture_index; /** * Remapped color logical operations * * With the exception of NVIDIA hardware, which consumes the OpenGL enumerants * directly, everything wants this mapping of color logical operations. * * Fun fact: These values are just the bit-reverse of the low-nibble of the GL * enumerant values (i.e., `GL_NOOP & 0x0f` is `b0101' while * \c COLOR_LOGICOP_NOOP is `b1010`). * * Fun fact #2: These values are just an encoding of the operation as a table * of bit values. The result of the logic op is: * * result_bit = (logic_op >> (2 * src_bit + dst_bit)) & 1 * * For the GL enums, the result is: * * result_bit = logic_op & (1 << (2 * src_bit + dst_bit)) */ enum PACKED gl_logicop_mode { COLOR_LOGICOP_CLEAR = 0, COLOR_LOGICOP_NOR = 1, COLOR_LOGICOP_AND_INVERTED = 2, COLOR_LOGICOP_COPY_INVERTED = 3, COLOR_LOGICOP_AND_REVERSE = 4, COLOR_LOGICOP_INVERT = 5, COLOR_LOGICOP_XOR = 6, COLOR_LOGICOP_NAND = 7, COLOR_LOGICOP_AND = 8, COLOR_LOGICOP_EQUIV = 9, COLOR_LOGICOP_NOOP = 10, COLOR_LOGICOP_OR_INVERTED = 11, COLOR_LOGICOP_COPY = 12, COLOR_LOGICOP_OR_REVERSE = 13, COLOR_LOGICOP_OR = 14, COLOR_LOGICOP_SET = 15 }; /** * Indexes for all renderbuffers */ typedef enum { /* the four standard color buffers */ BUFFER_FRONT_LEFT, BUFFER_BACK_LEFT, BUFFER_FRONT_RIGHT, BUFFER_BACK_RIGHT, BUFFER_DEPTH, BUFFER_STENCIL, BUFFER_ACCUM, /* optional aux buffer */ BUFFER_AUX0, /* generic renderbuffers */ BUFFER_COLOR0, BUFFER_COLOR1, BUFFER_COLOR2, BUFFER_COLOR3, BUFFER_COLOR4, BUFFER_COLOR5, BUFFER_COLOR6, BUFFER_COLOR7, BUFFER_COUNT, BUFFER_NONE = -1, } gl_buffer_index; typedef enum { MAP_USER, MAP_INTERNAL, MAP_COUNT } gl_map_buffer_index; /** @{ * * These are a mapping of the GL_ARB_debug_output/GL_KHR_debug enums * to small enums suitable for use as an array index. */ enum mesa_debug_source { MESA_DEBUG_SOURCE_API, MESA_DEBUG_SOURCE_WINDOW_SYSTEM, MESA_DEBUG_SOURCE_SHADER_COMPILER, MESA_DEBUG_SOURCE_THIRD_PARTY, MESA_DEBUG_SOURCE_APPLICATION, MESA_DEBUG_SOURCE_OTHER, MESA_DEBUG_SOURCE_COUNT }; enum mesa_debug_type { MESA_DEBUG_TYPE_ERROR, MESA_DEBUG_TYPE_DEPRECATED, MESA_DEBUG_TYPE_UNDEFINED, MESA_DEBUG_TYPE_PORTABILITY, MESA_DEBUG_TYPE_PERFORMANCE, MESA_DEBUG_TYPE_OTHER, MESA_DEBUG_TYPE_MARKER, MESA_DEBUG_TYPE_PUSH_GROUP, MESA_DEBUG_TYPE_POP_GROUP, MESA_DEBUG_TYPE_COUNT }; enum mesa_debug_severity { MESA_DEBUG_SEVERITY_LOW, MESA_DEBUG_SEVERITY_MEDIUM, MESA_DEBUG_SEVERITY_HIGH, MESA_DEBUG_SEVERITY_NOTIFICATION, MESA_DEBUG_SEVERITY_COUNT }; /** @} */ #endif