/********************************************************** * Copyright 2009-2011 VMware, Inc. All rights reserved. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * ********************************************************* * Authors: * Zack Rusin */ #include "xa_priv.h" #include "pipe/p_format.h" #include "pipe/p_context.h" #include "pipe/p_state.h" #include "pipe/p_shader_tokens.h" #include "util/u_memory.h" #include "tgsi/tgsi_ureg.h" #include "cso_cache/cso_context.h" #include "cso_cache/cso_hash.h" /* Vertex shader: * IN[0] = vertex pos * IN[1] = src tex coord | solid fill color * IN[2] = mask tex coord * IN[3] = dst tex coord * CONST[0] = (2/dst_width, 2/dst_height, 1, 1) * CONST[1] = (-1, -1, 0, 0) * * OUT[0] = vertex pos * OUT[1] = src tex coord * OUT[2] = mask tex coord * OUT[3] = dst tex coord */ /* Fragment shader. Samplers are allocated when needed. * SAMP[0] = sampler for first texture (src or mask if src is solid) * SAMP[1] = sampler for second texture (mask or none) * IN[0] = first texture coordinates if present * IN[1] = second texture coordinates if present * CONST[0] = Solid color (src if src solid or mask if mask solid * or src in mask if both solid). * * OUT[0] = color */ static void print_fs_traits(int fs_traits) { const char *strings[] = { "FS_COMPOSITE", /* = 1 << 0, */ "FS_MASK", /* = 1 << 1, */ "FS_SRC_SRC", /* = 1 << 2, */ "FS_MASK_SRC", /* = 1 << 3, */ "FS_YUV", /* = 1 << 4, */ "FS_SRC_REPEAT_NONE", /* = 1 << 5, */ "FS_MASK_REPEAT_NONE", /* = 1 << 6, */ "FS_SRC_SWIZZLE_RGB", /* = 1 << 7, */ "FS_MASK_SWIZZLE_RGB", /* = 1 << 8, */ "FS_SRC_SET_ALPHA", /* = 1 << 9, */ "FS_MASK_SET_ALPHA", /* = 1 << 10, */ "FS_SRC_LUMINANCE", /* = 1 << 11, */ "FS_MASK_LUMINANCE", /* = 1 << 12, */ "FS_DST_LUMINANCE", /* = 1 << 13, */ "FS_CA", /* = 1 << 14, */ }; int i, k; debug_printf("%s: ", __func__); for (i = 0, k = 1; k < (1 << 16); i++, k <<= 1) { if (fs_traits & k) debug_printf("%s, ", strings[i]); } debug_printf("\n"); } struct xa_shaders { struct xa_context *r; struct cso_hash *vs_hash; struct cso_hash *fs_hash; }; static inline void src_in_mask(struct ureg_program *ureg, struct ureg_dst dst, struct ureg_src src, struct ureg_src mask, unsigned mask_luminance, boolean component_alpha) { if (mask_luminance) if (component_alpha) { ureg_MOV(ureg, dst, src); ureg_MUL(ureg, ureg_writemask(dst, TGSI_WRITEMASK_W), src, ureg_scalar(mask, TGSI_SWIZZLE_X)); } else { ureg_MUL(ureg, dst, src, ureg_scalar(mask, TGSI_SWIZZLE_X)); } else if (!component_alpha) ureg_MUL(ureg, dst, src, ureg_scalar(mask, TGSI_SWIZZLE_W)); else ureg_MUL(ureg, dst, src, mask); } static struct ureg_src vs_normalize_coords(struct ureg_program *ureg, struct ureg_src coords, struct ureg_src const0, struct ureg_src const1) { struct ureg_dst tmp = ureg_DECL_temporary(ureg); struct ureg_src ret; ureg_MAD(ureg, tmp, coords, const0, const1); ret = ureg_src(tmp); ureg_release_temporary(ureg, tmp); return ret; } static void * create_vs(struct pipe_context *pipe, unsigned vs_traits) { struct ureg_program *ureg; struct ureg_src src; struct ureg_dst dst; struct ureg_src const0, const1; boolean is_composite = (vs_traits & VS_COMPOSITE) != 0; boolean has_mask = (vs_traits & VS_MASK) != 0; boolean is_yuv = (vs_traits & VS_YUV) != 0; boolean is_src_src = (vs_traits & VS_SRC_SRC) != 0; boolean is_mask_src = (vs_traits & VS_MASK_SRC) != 0; unsigned input_slot = 0; ureg = ureg_create(PIPE_SHADER_VERTEX); if (ureg == NULL) return 0; const0 = ureg_DECL_constant(ureg, 0); const1 = ureg_DECL_constant(ureg, 1); /* it has to be either a fill or a composite op */ src = ureg_DECL_vs_input(ureg, input_slot++); dst = ureg_DECL_output(ureg, TGSI_SEMANTIC_POSITION, 0); src = vs_normalize_coords(ureg, src, const0, const1); ureg_MOV(ureg, dst, src); if (is_yuv) { src = ureg_DECL_vs_input(ureg, input_slot++); dst = ureg_DECL_output(ureg, TGSI_SEMANTIC_GENERIC, 0); ureg_MOV(ureg, dst, src); } if (is_composite) { if (!is_src_src || (has_mask && !is_mask_src)) { src = ureg_DECL_vs_input(ureg, input_slot++); dst = ureg_DECL_output(ureg, TGSI_SEMANTIC_GENERIC, 0); ureg_MOV(ureg, dst, src); } if (!is_src_src && (has_mask && !is_mask_src)) { src = ureg_DECL_vs_input(ureg, input_slot++); dst = ureg_DECL_output(ureg, TGSI_SEMANTIC_GENERIC, 1); ureg_MOV(ureg, dst, src); } } ureg_END(ureg); return ureg_create_shader_and_destroy(ureg, pipe); } static void * create_yuv_shader(struct pipe_context *pipe, struct ureg_program *ureg) { struct ureg_src y_sampler, u_sampler, v_sampler; struct ureg_src pos; struct ureg_src matrow0, matrow1, matrow2, matrow3; struct ureg_dst y, u, v, rgb; struct ureg_dst out = ureg_DECL_output(ureg, TGSI_SEMANTIC_COLOR, 0); pos = ureg_DECL_fs_input(ureg, TGSI_SEMANTIC_GENERIC, 0, TGSI_INTERPOLATE_PERSPECTIVE); rgb = ureg_DECL_temporary(ureg); y = ureg_DECL_temporary(ureg); u = ureg_DECL_temporary(ureg); v = ureg_DECL_temporary(ureg); y_sampler = ureg_DECL_sampler(ureg, 0); u_sampler = ureg_DECL_sampler(ureg, 1); v_sampler = ureg_DECL_sampler(ureg, 2); ureg_DECL_sampler_view(ureg, 0, TGSI_TEXTURE_2D, TGSI_RETURN_TYPE_FLOAT, TGSI_RETURN_TYPE_FLOAT, TGSI_RETURN_TYPE_FLOAT, TGSI_RETURN_TYPE_FLOAT); ureg_DECL_sampler_view(ureg, 1, TGSI_TEXTURE_2D, TGSI_RETURN_TYPE_FLOAT, TGSI_RETURN_TYPE_FLOAT, TGSI_RETURN_TYPE_FLOAT, TGSI_RETURN_TYPE_FLOAT); ureg_DECL_sampler_view(ureg, 2, TGSI_TEXTURE_2D, TGSI_RETURN_TYPE_FLOAT, TGSI_RETURN_TYPE_FLOAT, TGSI_RETURN_TYPE_FLOAT, TGSI_RETURN_TYPE_FLOAT); matrow0 = ureg_DECL_constant(ureg, 0); matrow1 = ureg_DECL_constant(ureg, 1); matrow2 = ureg_DECL_constant(ureg, 2); matrow3 = ureg_DECL_constant(ureg, 3); ureg_TEX(ureg, y, TGSI_TEXTURE_2D, pos, y_sampler); ureg_TEX(ureg, u, TGSI_TEXTURE_2D, pos, u_sampler); ureg_TEX(ureg, v, TGSI_TEXTURE_2D, pos, v_sampler); ureg_MOV(ureg, rgb, matrow3); ureg_MAD(ureg, rgb, ureg_scalar(ureg_src(y), TGSI_SWIZZLE_X), matrow0, ureg_src(rgb)); ureg_MAD(ureg, rgb, ureg_scalar(ureg_src(u), TGSI_SWIZZLE_X), matrow1, ureg_src(rgb)); ureg_MAD(ureg, rgb, ureg_scalar(ureg_src(v), TGSI_SWIZZLE_X), matrow2, ureg_src(rgb)); ureg_MOV(ureg, out, ureg_src(rgb)); ureg_release_temporary(ureg, rgb); ureg_release_temporary(ureg, y); ureg_release_temporary(ureg, u); ureg_release_temporary(ureg, v); ureg_END(ureg); return ureg_create_shader_and_destroy(ureg, pipe); } static inline void xrender_tex(struct ureg_program *ureg, struct ureg_dst dst, struct ureg_src coords, struct ureg_src sampler, const struct ureg_src *imm0, boolean repeat_none, boolean swizzle, boolean set_alpha) { if (repeat_none) { struct ureg_dst tmp0 = ureg_DECL_temporary(ureg); struct ureg_dst tmp1 = ureg_DECL_temporary(ureg); ureg_SGT(ureg, tmp1, ureg_swizzle(coords, TGSI_SWIZZLE_X, TGSI_SWIZZLE_Y, TGSI_SWIZZLE_X, TGSI_SWIZZLE_Y), ureg_scalar(*imm0, TGSI_SWIZZLE_X)); ureg_SLT(ureg, tmp0, ureg_swizzle(coords, TGSI_SWIZZLE_X, TGSI_SWIZZLE_Y, TGSI_SWIZZLE_X, TGSI_SWIZZLE_Y), ureg_scalar(*imm0, TGSI_SWIZZLE_W)); ureg_MIN(ureg, tmp0, ureg_src(tmp0), ureg_src(tmp1)); ureg_MIN(ureg, tmp0, ureg_scalar(ureg_src(tmp0), TGSI_SWIZZLE_X), ureg_scalar(ureg_src(tmp0), TGSI_SWIZZLE_Y)); ureg_TEX(ureg, tmp1, TGSI_TEXTURE_2D, coords, sampler); if (swizzle) ureg_MOV(ureg, tmp1, ureg_swizzle(ureg_src(tmp1), TGSI_SWIZZLE_Z, TGSI_SWIZZLE_Y, TGSI_SWIZZLE_X, TGSI_SWIZZLE_W)); if (set_alpha) ureg_MOV(ureg, ureg_writemask(tmp1, TGSI_WRITEMASK_W), ureg_scalar(*imm0, TGSI_SWIZZLE_W)); ureg_MUL(ureg, dst, ureg_src(tmp1), ureg_src(tmp0)); ureg_release_temporary(ureg, tmp0); ureg_release_temporary(ureg, tmp1); } else { if (swizzle) { struct ureg_dst tmp = ureg_DECL_temporary(ureg); ureg_TEX(ureg, tmp, TGSI_TEXTURE_2D, coords, sampler); ureg_MOV(ureg, dst, ureg_swizzle(ureg_src(tmp), TGSI_SWIZZLE_Z, TGSI_SWIZZLE_Y, TGSI_SWIZZLE_X, TGSI_SWIZZLE_W)); ureg_release_temporary(ureg, tmp); } else { ureg_TEX(ureg, dst, TGSI_TEXTURE_2D, coords, sampler); } if (set_alpha) ureg_MOV(ureg, ureg_writemask(dst, TGSI_WRITEMASK_W), ureg_scalar(*imm0, TGSI_SWIZZLE_W)); } } static void read_input(struct ureg_program *ureg, struct ureg_dst dst, const struct ureg_src *imm0, boolean repeat_none, boolean swizzle, boolean set_alpha, boolean is_src, unsigned *cur_constant, unsigned *cur_sampler) { struct ureg_src input, sampler; if (is_src) { input = ureg_DECL_constant(ureg, (*cur_constant)++); ureg_MOV(ureg, dst, input); } else { sampler = ureg_DECL_sampler(ureg, *cur_sampler); ureg_DECL_sampler_view(ureg, *cur_sampler, TGSI_TEXTURE_2D, TGSI_RETURN_TYPE_FLOAT, TGSI_RETURN_TYPE_FLOAT, TGSI_RETURN_TYPE_FLOAT, TGSI_RETURN_TYPE_FLOAT); input = ureg_DECL_fs_input(ureg, TGSI_SEMANTIC_GENERIC, (*cur_sampler)++, TGSI_INTERPOLATE_PERSPECTIVE); xrender_tex(ureg, dst, input, sampler, imm0, repeat_none, swizzle, set_alpha); } } static void * create_fs(struct pipe_context *pipe, unsigned fs_traits) { struct ureg_program *ureg; struct ureg_dst src, mask; struct ureg_dst out; struct ureg_src imm0 = { 0 }; unsigned has_mask = (fs_traits & FS_MASK) != 0; unsigned is_yuv = (fs_traits & FS_YUV) != 0; unsigned src_repeat_none = (fs_traits & FS_SRC_REPEAT_NONE) != 0; unsigned mask_repeat_none = (fs_traits & FS_MASK_REPEAT_NONE) != 0; unsigned src_swizzle = (fs_traits & FS_SRC_SWIZZLE_RGB) != 0; unsigned mask_swizzle = (fs_traits & FS_MASK_SWIZZLE_RGB) != 0; unsigned src_set_alpha = (fs_traits & FS_SRC_SET_ALPHA) != 0; unsigned mask_set_alpha = (fs_traits & FS_MASK_SET_ALPHA) != 0; unsigned src_luminance = (fs_traits & FS_SRC_LUMINANCE) != 0; unsigned mask_luminance = (fs_traits & FS_MASK_LUMINANCE) != 0; unsigned dst_luminance = (fs_traits & FS_DST_LUMINANCE) != 0; unsigned is_src_src = (fs_traits & FS_SRC_SRC) != 0; unsigned is_mask_src = (fs_traits & FS_MASK_SRC) != 0; boolean component_alpha = (fs_traits & FS_CA) != 0; unsigned cur_sampler = 0; unsigned cur_constant = 0; #if 0 print_fs_traits(fs_traits); #else (void)print_fs_traits; #endif ureg = ureg_create(PIPE_SHADER_FRAGMENT); if (ureg == NULL) return 0; if (is_yuv) return create_yuv_shader(pipe, ureg); out = ureg_DECL_output(ureg, TGSI_SEMANTIC_COLOR, 0); if (src_repeat_none || mask_repeat_none || src_set_alpha || mask_set_alpha || src_luminance) { imm0 = ureg_imm4f(ureg, 0, 0, 0, 1); } src = (has_mask || src_luminance || dst_luminance) ? ureg_DECL_temporary(ureg) : out; read_input(ureg, src, &imm0, src_repeat_none, src_swizzle, src_set_alpha, is_src_src, &cur_constant, &cur_sampler); if (src_luminance) { ureg_MOV(ureg, src, ureg_scalar(ureg_src(src), TGSI_SWIZZLE_X)); ureg_MOV(ureg, ureg_writemask(src, TGSI_WRITEMASK_XYZ), ureg_scalar(imm0, TGSI_SWIZZLE_X)); if (!has_mask && !dst_luminance) ureg_MOV(ureg, out, ureg_src(src)); } if (has_mask) { mask = ureg_DECL_temporary(ureg); read_input(ureg, mask, &imm0, mask_repeat_none, mask_swizzle, mask_set_alpha, is_mask_src, &cur_constant, &cur_sampler); src_in_mask(ureg, (dst_luminance) ? src : out, ureg_src(src), ureg_src(mask), mask_luminance, component_alpha); ureg_release_temporary(ureg, mask); } if (dst_luminance) { /* * Make sure the alpha channel goes into the output L8 surface. */ ureg_MOV(ureg, out, ureg_scalar(ureg_src(src), TGSI_SWIZZLE_W)); } ureg_END(ureg); return ureg_create_shader_and_destroy(ureg, pipe); } struct xa_shaders * xa_shaders_create(struct xa_context *r) { struct xa_shaders *sc = CALLOC_STRUCT(xa_shaders); sc->r = r; sc->vs_hash = cso_hash_create(); sc->fs_hash = cso_hash_create(); return sc; } static void cache_destroy(struct cso_context *cso, struct cso_hash *hash, unsigned processor) { struct cso_hash_iter iter = cso_hash_first_node(hash); while (!cso_hash_iter_is_null(iter)) { void *shader = (void *)cso_hash_iter_data(iter); if (processor == PIPE_SHADER_FRAGMENT) { cso_delete_fragment_shader(cso, shader); } else if (processor == PIPE_SHADER_VERTEX) { cso_delete_vertex_shader(cso, shader); } iter = cso_hash_erase(hash, iter); } cso_hash_delete(hash); } void xa_shaders_destroy(struct xa_shaders *sc) { cache_destroy(sc->r->cso, sc->vs_hash, PIPE_SHADER_VERTEX); cache_destroy(sc->r->cso, sc->fs_hash, PIPE_SHADER_FRAGMENT); FREE(sc); } static inline void * shader_from_cache(struct pipe_context *pipe, unsigned type, struct cso_hash *hash, unsigned key) { void *shader = 0; struct cso_hash_iter iter = cso_hash_find(hash, key); if (cso_hash_iter_is_null(iter)) { if (type == PIPE_SHADER_VERTEX) shader = create_vs(pipe, key); else shader = create_fs(pipe, key); cso_hash_insert(hash, key, shader); } else shader = (void *)cso_hash_iter_data(iter); return shader; } struct xa_shader xa_shaders_get(struct xa_shaders *sc, unsigned vs_traits, unsigned fs_traits) { struct xa_shader shader = { NULL, NULL }; void *vs, *fs; vs = shader_from_cache(sc->r->pipe, PIPE_SHADER_VERTEX, sc->vs_hash, vs_traits); fs = shader_from_cache(sc->r->pipe, PIPE_SHADER_FRAGMENT, sc->fs_hash, fs_traits); debug_assert(vs && fs); if (!vs || !fs) return shader; shader.vs = vs; shader.fs = fs; return shader; }