/************************************************************************** * * Copyright 2007 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /** * @file * * Screen, Adapter or GPU * * These are driver functions/facilities that are context independent. */ #ifndef P_SCREEN_H #define P_SCREEN_H #include "pipe/p_compiler.h" #include "pipe/p_format.h" #include "pipe/p_defines.h" #include "pipe/p_video_enums.h" #ifdef __cplusplus extern "C" { #endif /** Opaque types */ struct winsys_handle; struct pipe_fence_handle; struct pipe_resource; struct pipe_surface; struct pipe_transfer; struct pipe_box; struct pipe_memory_info; struct disk_cache; struct driOptionCache; struct u_transfer_helper; /** * Gallium screen/adapter context. Basically everything * hardware-specific that doesn't actually require a rendering * context. */ struct pipe_screen { /** * For drivers using u_transfer_helper: */ struct u_transfer_helper *transfer_helper; void (*destroy)( struct pipe_screen * ); const char *(*get_name)( struct pipe_screen * ); const char *(*get_vendor)( struct pipe_screen * ); /** * Returns the device vendor. * * The returned value should return the actual device vendor/manufacturer, * rather than a potentially generic driver string. */ const char *(*get_device_vendor)( struct pipe_screen * ); /** * Query an integer-valued capability/parameter/limit * \param param one of PIPE_CAP_x */ int (*get_param)( struct pipe_screen *, enum pipe_cap param ); /** * Query a float-valued capability/parameter/limit * \param param one of PIPE_CAP_x */ float (*get_paramf)( struct pipe_screen *, enum pipe_capf param ); /** * Query a per-shader-stage integer-valued capability/parameter/limit * \param param one of PIPE_CAP_x */ int (*get_shader_param)( struct pipe_screen *, enum pipe_shader_type shader, enum pipe_shader_cap param ); /** * Query an integer-valued capability/parameter/limit for a codec/profile * \param param one of PIPE_VIDEO_CAP_x */ int (*get_video_param)( struct pipe_screen *, enum pipe_video_profile profile, enum pipe_video_entrypoint entrypoint, enum pipe_video_cap param ); /** * Query a compute-specific capability/parameter/limit. * \param ir_type shader IR type for which the param applies, or don't care * if the param is not shader related * \param param one of PIPE_COMPUTE_CAP_x * \param ret pointer to a preallocated buffer that will be * initialized to the parameter value, or NULL. * \return size in bytes of the parameter value that would be * returned. */ int (*get_compute_param)(struct pipe_screen *, enum pipe_shader_ir ir_type, enum pipe_compute_cap param, void *ret); /** * Get the sample pixel grid's size. This function requires * PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS to be callable. * * \param sample_count - total number of samples * \param out_width - the width of the pixel grid * \param out_height - the height of the pixel grid */ void (*get_sample_pixel_grid)(struct pipe_screen *, unsigned sample_count, unsigned *out_width, unsigned *out_height); /** * Query a timestamp in nanoseconds. The returned value should match * PIPE_QUERY_TIMESTAMP. This function returns immediately and doesn't * wait for rendering to complete (which cannot be achieved with queries). */ uint64_t (*get_timestamp)(struct pipe_screen *); /** * Create a context. * * \param screen pipe screen * \param priv a pointer to set in pipe_context::priv * \param flags a mask of PIPE_CONTEXT_* flags */ struct pipe_context * (*context_create)(struct pipe_screen *screen, void *priv, unsigned flags); /** * Check if the given pipe_format is supported as a texture or * drawing surface. * \param bindings bitmask of PIPE_BIND_* */ boolean (*is_format_supported)( struct pipe_screen *, enum pipe_format format, enum pipe_texture_target target, unsigned sample_count, unsigned storage_sample_count, unsigned bindings ); /** * Check if the given pipe_format is supported as output for this codec/profile. * \param profile profile to check, may also be PIPE_VIDEO_PROFILE_UNKNOWN */ boolean (*is_video_format_supported)( struct pipe_screen *, enum pipe_format format, enum pipe_video_profile profile, enum pipe_video_entrypoint entrypoint ); /** * Check if we can actually create the given resource (test the dimension, * overall size, etc). Used to implement proxy textures. * \return TRUE if size is OK, FALSE if too large. */ boolean (*can_create_resource)(struct pipe_screen *screen, const struct pipe_resource *templat); /** * Create a new texture object, using the given template info. */ struct pipe_resource * (*resource_create)(struct pipe_screen *, const struct pipe_resource *templat); struct pipe_resource * (*resource_create_front)(struct pipe_screen *, const struct pipe_resource *templat, const void *map_front_private); /** * Create a texture from a winsys_handle. The handle is often created in * another process by first creating a pipe texture and then calling * resource_get_handle. * * NOTE: in the case of WINSYS_HANDLE_TYPE_FD handles, the caller * retains ownership of the FD. (This is consistent with * EGL_EXT_image_dma_buf_import) * * \param usage A combination of PIPE_HANDLE_USAGE_* flags. */ struct pipe_resource * (*resource_from_handle)(struct pipe_screen *, const struct pipe_resource *templat, struct winsys_handle *handle, unsigned usage); /** * Create a resource from user memory. This maps the user memory into * the device address space. */ struct pipe_resource * (*resource_from_user_memory)(struct pipe_screen *, const struct pipe_resource *t, void *user_memory); /** * Unlike pipe_resource::bind, which describes what state trackers want, * resources can have much greater capabilities in practice, often implied * by the tiling layout or memory placement. This function allows querying * whether a capability is supported beyond what was requested by state * trackers. It's also useful for querying capabilities of imported * resources where the capabilities are unknown at first. * * Only these flags are allowed: * - PIPE_BIND_SCANOUT * - PIPE_BIND_CURSOR * - PIPE_BIND_LINEAR */ bool (*check_resource_capability)(struct pipe_screen *screen, struct pipe_resource *resource, unsigned bind); /** * Get a winsys_handle from a texture. Some platforms/winsys requires * that the texture is created with a special usage flag like * DISPLAYTARGET or PRIMARY. * * The context parameter can optionally be used to flush the resource and * the context to make sure the resource is coherent with whatever user * will use it. Some drivers may also use the context to convert * the resource into a format compatible for sharing. The use case is * OpenGL-OpenCL interop. The context parameter is allowed to be NULL. * * NOTE: in the case of WINSYS_HANDLE_TYPE_FD handles, the caller * takes ownership of the FD. (This is consistent with * EGL_MESA_image_dma_buf_export) * * \param usage A combination of PIPE_HANDLE_USAGE_* flags. */ boolean (*resource_get_handle)(struct pipe_screen *, struct pipe_context *context, struct pipe_resource *tex, struct winsys_handle *handle, unsigned usage); /** * Get stride and offset for the given pipe resource without the need to get * a winsys_handle. */ void (*resource_get_info)(struct pipe_screen *screen, struct pipe_resource *resource, unsigned *stride, unsigned *offset); /** * Mark the resource as changed so derived internal resources will be * recreated on next use. * * This is necessary when reimporting external images that can't be directly * used as texture sampler source, to avoid sampling from old copies. */ void (*resource_changed)(struct pipe_screen *, struct pipe_resource *pt); void (*resource_destroy)(struct pipe_screen *, struct pipe_resource *pt); /** * Do any special operations to ensure frontbuffer contents are * displayed, eg copy fake frontbuffer. * \param winsys_drawable_handle an opaque handle that the calling context * gets out-of-band * \param subbox an optional sub region to flush */ void (*flush_frontbuffer)( struct pipe_screen *screen, struct pipe_resource *resource, unsigned level, unsigned layer, void *winsys_drawable_handle, struct pipe_box *subbox ); /** Set ptr = fence, with reference counting */ void (*fence_reference)( struct pipe_screen *screen, struct pipe_fence_handle **ptr, struct pipe_fence_handle *fence ); /** * Wait for the fence to finish. * * If the fence was created with PIPE_FLUSH_DEFERRED, and the context is * still unflushed, and the ctx parameter of fence_finish is equal to * the context where the fence was created, fence_finish will flush * the context prior to waiting for the fence. * * In all other cases, the ctx parameter has no effect. * * \param timeout in nanoseconds (may be PIPE_TIMEOUT_INFINITE). */ boolean (*fence_finish)(struct pipe_screen *screen, struct pipe_context *ctx, struct pipe_fence_handle *fence, uint64_t timeout); /** * For fences created with PIPE_FLUSH_FENCE_FD (exported fd) or * by create_fence_fd() (imported fd), return the native fence fd * associated with the fence. This may return -1 for fences * created with PIPE_FLUSH_DEFERRED if the fence command has not * been flushed yet. */ int (*fence_get_fd)(struct pipe_screen *screen, struct pipe_fence_handle *fence); /** * Returns a driver-specific query. * * If \p info is NULL, the number of available queries is returned. * Otherwise, the driver query at the specified \p index is returned * in \p info. The function returns non-zero on success. */ int (*get_driver_query_info)(struct pipe_screen *screen, unsigned index, struct pipe_driver_query_info *info); /** * Returns a driver-specific query group. * * If \p info is NULL, the number of available groups is returned. * Otherwise, the driver query group at the specified \p index is returned * in \p info. The function returns non-zero on success. */ int (*get_driver_query_group_info)(struct pipe_screen *screen, unsigned index, struct pipe_driver_query_group_info *info); /** * Query information about memory usage. */ void (*query_memory_info)(struct pipe_screen *screen, struct pipe_memory_info *info); /** * Get IR specific compiler options struct. For PIPE_SHADER_IR_NIR this * returns a 'struct nir_shader_compiler_options'. Drivers reporting * NIR as the preferred IR must implement this. */ const void *(*get_compiler_options)(struct pipe_screen *screen, enum pipe_shader_ir ir, enum pipe_shader_type shader); /** * Returns a pointer to a driver-specific on-disk shader cache. If the * driver failed to create the cache or does not support an on-disk shader * cache NULL is returned. The callback itself may also be NULL if the * driver doesn't support an on-disk shader cache. */ struct disk_cache *(*get_disk_shader_cache)(struct pipe_screen *screen); /** * Create a new texture object from the given template info, taking * format modifiers into account. \p modifiers specifies a list of format * modifier tokens, as defined in drm_fourcc.h. The driver then picks the * best modifier among these and creates the resource. \p count must * contain the size of \p modifiers array. * * Returns NULL if an entry in \p modifiers is unsupported by the driver, * or if only DRM_FORMAT_MOD_INVALID is provided. */ struct pipe_resource * (*resource_create_with_modifiers)( struct pipe_screen *, const struct pipe_resource *templat, const uint64_t *modifiers, int count); /** * Get supported modifiers for a format. * If \p max is 0, the total number of supported modifiers for the supplied * format is returned in \p count, with no modification to \p modifiers. * Otherwise, \p modifiers is filled with upto \p max supported modifier * codes, and \p count with the number of modifiers copied. * The \p external_only array is used to return whether the format and * modifier combination can only be used with an external texture target. */ void (*query_dmabuf_modifiers)(struct pipe_screen *screen, enum pipe_format format, int max, uint64_t *modifiers, unsigned int *external_only, int *count); /** * Create a memory object from a winsys handle * * The underlying memory is most often allocated in by a foregin API. * Then the underlying memory object is then exported through interfaces * compatible with EXT_external_resources. * * Note: For WINSYS_HANDLE_TYPE_FD handles, the caller retains ownership * of the fd. * * \param handle A handle representing the memory object to import */ struct pipe_memory_object *(*memobj_create_from_handle)(struct pipe_screen *screen, struct winsys_handle *handle, bool dedicated); /** * Destroy a memory object * * \param memobj The memory object to destroy */ void (*memobj_destroy)(struct pipe_screen *screen, struct pipe_memory_object *memobj); /** * Create a texture from a memory object * * \param t texture template * \param memobj The memory object used to back the texture */ struct pipe_resource * (*resource_from_memobj)(struct pipe_screen *screen, const struct pipe_resource *t, struct pipe_memory_object *memobj, uint64_t offset); /** * Fill @uuid with a unique driver identifier * * \param uuid pointer to a memory region of PIPE_UUID_SIZE bytes */ void (*get_driver_uuid)(struct pipe_screen *screen, char *uuid); /** * Fill @uuid with a unique device identifier * * \param uuid pointer to a memory region of PIPE_UUID_SIZE bytes */ void (*get_device_uuid)(struct pipe_screen *screen, char *uuid); /** * Set the maximum number of parallel shader compiler threads. */ void (*set_max_shader_compiler_threads)(struct pipe_screen *screen, unsigned max_threads); /** * Return whether parallel shader compilation has finished. */ bool (*is_parallel_shader_compilation_finished)(struct pipe_screen *screen, void *shader, unsigned shader_type); }; /** * Global configuration options for screen creation. */ struct pipe_screen_config { const struct driOptionCache *options; }; #ifdef __cplusplus } #endif #endif /* P_SCREEN_H */