/* * Copyright 2014, 2015 Red Hat. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef VIRGL_RESOURCE_H #define VIRGL_RESOURCE_H #include "util/u_resource.h" #include "util/u_range.h" #include "util/list.h" #include "util/u_transfer.h" #include "virgl_hw.h" #include "virgl_screen.h" #define VR_MAX_TEXTURE_2D_LEVELS 15 struct winsys_handle; struct virgl_screen; struct virgl_context; struct virgl_resource_metadata { unsigned long level_offset[VR_MAX_TEXTURE_2D_LEVELS]; unsigned stride[VR_MAX_TEXTURE_2D_LEVELS]; unsigned layer_stride[VR_MAX_TEXTURE_2D_LEVELS]; uint32_t total_size; }; struct virgl_resource { struct u_resource u; uint16_t clean_mask; struct virgl_hw_res *hw_res; struct virgl_resource_metadata metadata; }; struct virgl_transfer { struct pipe_transfer base; uint32_t offset, l_stride; struct util_range range; struct list_head queue_link; struct pipe_transfer *resolve_transfer; void *hw_res_map; }; void virgl_resource_destroy(struct pipe_screen *screen, struct pipe_resource *resource); void virgl_init_screen_resource_functions(struct pipe_screen *screen); void virgl_init_context_resource_functions(struct pipe_context *ctx); void virgl_texture_init(struct virgl_resource *res); static inline struct virgl_resource *virgl_resource(struct pipe_resource *r) { return (struct virgl_resource *)r; } static inline struct virgl_transfer *virgl_transfer(struct pipe_transfer *trans) { return (struct virgl_transfer *)trans; } void virgl_buffer_init(struct virgl_resource *res); static inline unsigned pipe_to_virgl_bind(const struct virgl_screen *vs, unsigned pbind) { unsigned outbind = 0; if (pbind & PIPE_BIND_DEPTH_STENCIL) outbind |= VIRGL_BIND_DEPTH_STENCIL; if (pbind & PIPE_BIND_RENDER_TARGET) outbind |= VIRGL_BIND_RENDER_TARGET; if (pbind & PIPE_BIND_SAMPLER_VIEW) outbind |= VIRGL_BIND_SAMPLER_VIEW; if (pbind & PIPE_BIND_VERTEX_BUFFER) outbind |= VIRGL_BIND_VERTEX_BUFFER; if (pbind & PIPE_BIND_INDEX_BUFFER) outbind |= VIRGL_BIND_INDEX_BUFFER; if (pbind & PIPE_BIND_CONSTANT_BUFFER) outbind |= VIRGL_BIND_CONSTANT_BUFFER; if (pbind & PIPE_BIND_DISPLAY_TARGET) outbind |= VIRGL_BIND_DISPLAY_TARGET; if (pbind & PIPE_BIND_STREAM_OUTPUT) outbind |= VIRGL_BIND_STREAM_OUTPUT; if (pbind & PIPE_BIND_CURSOR) outbind |= VIRGL_BIND_CURSOR; if (pbind & PIPE_BIND_CUSTOM) outbind |= VIRGL_BIND_CUSTOM; if (pbind & PIPE_BIND_SCANOUT) outbind |= VIRGL_BIND_SCANOUT; if (pbind & PIPE_BIND_SHADER_BUFFER) outbind |= VIRGL_BIND_SHADER_BUFFER; if (pbind & PIPE_BIND_QUERY_BUFFER) outbind |= VIRGL_BIND_QUERY_BUFFER; if (pbind & PIPE_BIND_COMMAND_ARGS_BUFFER) if (vs->caps.caps.v2.capability_bits & VIRGL_CAP_BIND_COMMAND_ARGS) outbind |= VIRGL_BIND_COMMAND_ARGS; return outbind; } bool virgl_res_needs_flush(struct virgl_context *vctx, struct virgl_transfer *transfer); bool virgl_res_needs_readback(struct virgl_context *vctx, struct virgl_resource *res, unsigned usage, unsigned level); void virgl_resource_layout(struct pipe_resource *pt, struct virgl_resource_metadata *metadata); struct virgl_transfer * virgl_resource_create_transfer(struct slab_child_pool *pool, struct pipe_resource *pres, const struct virgl_resource_metadata *metadata, unsigned level, unsigned usage, const struct pipe_box *box); void virgl_resource_destroy_transfer(struct slab_child_pool *pool, struct virgl_transfer *trans); void virgl_resource_destroy(struct pipe_screen *screen, struct pipe_resource *resource); boolean virgl_resource_get_handle(struct pipe_screen *screen, struct pipe_resource *resource, struct winsys_handle *whandle); void virgl_resource_dirty(struct virgl_resource *res, uint32_t level); #endif