/* * Copyright © 2014-2018 Broadcom * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #define V3D_OUTPUT_IMAGE_FORMAT_NO 255 #include #include struct v3d_format { /** Set if the pipe format is defined in the table. */ bool present; /** One of V3D33_OUTPUT_IMAGE_FORMAT_*, or OUTPUT_IMAGE_FORMAT_NO */ uint8_t rt_type; /** One of V3D33_TEXTURE_DATA_FORMAT_*. */ uint8_t tex_type; /** * Swizzle to apply to the RGBA shader output for storing to the tile * buffer, to the RGBA tile buffer to produce shader input (for * blending), and for turning the rgba8888 texture sampler return * value into shader rgba values. */ uint8_t swizzle[4]; /* Whether the return value is 16F/I/UI or 32F/I/UI. */ uint8_t return_size; /* If return_size == 32, how many channels are returned by texturing. * 16 always returns 2 pairs of 16 bit values. */ uint8_t return_channels; };