/* * Copyright 2018-2019 Alyssa Rosenzweig * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * */ #include "pan_context.h" #include "pan_util.h" #include "pan_format.h" #include "util/u_format.h" static struct mali_rt_format panfrost_mfbd_format(struct pipe_surface *surf) { /* Explode details on the format */ const struct util_format_description *desc = util_format_description(surf->texture->format); /* Fill in accordingly, defaulting to RGBA8888 (UNORM) */ struct mali_rt_format fmt = { .unk1 = 0x4000000, .unk2 = 0x1, .nr_channels = MALI_POSITIVE(desc->nr_channels), .flags = 0x444, .swizzle = panfrost_translate_swizzle_4(desc->swizzle), .unk4 = 0x8 }; /* Set flags for alternative formats */ if (surf->texture->format == PIPE_FORMAT_B5G6R5_UNORM) { fmt.unk1 = 0x14000000; fmt.nr_channels = MALI_POSITIVE(2); fmt.flags |= 0x1; } return fmt; } static void panfrost_mfbd_clear( struct panfrost_job *job, struct bifrost_framebuffer *fb, struct bifrost_fb_extra *fbx, struct bifrost_render_target *rt) { if (job->clear & PIPE_CLEAR_COLOR) { rt->clear_color_1 = job->clear_color; rt->clear_color_2 = job->clear_color; rt->clear_color_3 = job->clear_color; rt->clear_color_4 = job->clear_color; } if (job->clear & PIPE_CLEAR_DEPTH) { fb->clear_depth = job->clear_depth; } if (job->clear & PIPE_CLEAR_STENCIL) { fb->clear_stencil = job->clear_stencil; } } static void panfrost_mfbd_set_cbuf( struct bifrost_render_target *rt, struct pipe_surface *surf, bool flip_y) { struct panfrost_resource *rsrc = pan_resource(surf->texture); int stride = rsrc->bo->slices[0].stride; rt->format = panfrost_mfbd_format(surf); /* Now, we set the layout specific pieces */ if (rsrc->bo->layout == PAN_LINEAR) { mali_ptr framebuffer = rsrc->bo->gpu; if (flip_y) { framebuffer += stride * (surf->texture->height0 - 1); stride = -stride; } rt->framebuffer = framebuffer; rt->framebuffer_stride = stride / 16; } else if (rsrc->bo->layout == PAN_AFBC) { rt->afbc.metadata = rsrc->bo->afbc_slab.gpu; rt->afbc.stride = 0; rt->afbc.unk = 0x30009; rt->format.flags |= MALI_MFBD_FORMAT_AFBC; mali_ptr afbc_main = rsrc->bo->afbc_slab.gpu + rsrc->bo->afbc_metadata_size; rt->framebuffer = afbc_main; /* TODO: Investigate shift */ rt->framebuffer_stride = stride << 1; } else { fprintf(stderr, "Invalid render layout (cbuf)"); assert(0); } } static void panfrost_mfbd_set_zsbuf( struct bifrost_framebuffer *fb, struct bifrost_fb_extra *fbx, struct pipe_surface *surf) { struct panfrost_resource *rsrc = pan_resource(surf->texture); if (rsrc->bo->layout == PAN_AFBC) { fb->unk3 |= MALI_MFBD_EXTRA; fbx->flags = MALI_EXTRA_PRESENT | MALI_EXTRA_AFBC | MALI_EXTRA_AFBC_ZS | MALI_EXTRA_ZS | 0x1; /* unknown */ fbx->ds_afbc.depth_stencil_afbc_metadata = rsrc->bo->afbc_slab.gpu; fbx->ds_afbc.depth_stencil_afbc_stride = 0; fbx->ds_afbc.depth_stencil = rsrc->bo->afbc_slab.gpu + rsrc->bo->afbc_metadata_size; fbx->ds_afbc.zero1 = 0x10009; fbx->ds_afbc.padding = 0x1000; } else if (rsrc->bo->layout == PAN_LINEAR) { fb->unk3 |= MALI_MFBD_EXTRA; fbx->flags |= MALI_EXTRA_PRESENT | MALI_EXTRA_ZS | 0x1; fbx->ds_linear.depth = rsrc->bo->gpu; fbx->ds_linear.depth_stride = rsrc->bo->slices[0].stride; } else { assert(0); } } /* Helper for sequential uploads used for MFBD */ #define UPLOAD(dest, offset, src, max) { \ size_t sz = sizeof(*src); \ memcpy(dest.cpu + offset, src, sz); \ assert((offset + sz) <= max); \ offset += sz; \ } static mali_ptr panfrost_mfbd_upload( struct panfrost_context *ctx, struct bifrost_framebuffer *fb, struct bifrost_fb_extra *fbx, struct bifrost_render_target *rts, unsigned cbufs) { off_t offset = 0; /* There may be extra data stuck in the middle */ bool has_extra = fb->unk3 & MALI_MFBD_EXTRA; /* Compute total size for transfer */ size_t total_sz = sizeof(struct bifrost_framebuffer) + (has_extra ? sizeof(struct bifrost_fb_extra) : 0) + sizeof(struct bifrost_render_target) * cbufs; struct panfrost_transfer m_f_trans = panfrost_allocate_transient(ctx, total_sz); /* Do the transfer */ UPLOAD(m_f_trans, offset, fb, total_sz); if (has_extra) UPLOAD(m_f_trans, offset, fbx, total_sz); for (unsigned c = 0; c < cbufs; ++c) { UPLOAD(m_f_trans, offset, &rts[c], total_sz); } /* Return pointer suitable for the fragment section */ return m_f_trans.gpu | MALI_MFBD | (has_extra ? 2 : 0); } #undef UPLOAD /* Creates an MFBD for the FRAGMENT section of the bound framebuffer */ mali_ptr panfrost_mfbd_fragment(struct panfrost_context *ctx, bool flip_y) { struct panfrost_job *job = panfrost_get_job_for_fbo(ctx); struct bifrost_framebuffer fb = panfrost_emit_mfbd(ctx); struct bifrost_fb_extra fbx = {}; struct bifrost_render_target rts[4] = {}; /* XXX: MRT case */ fb.rt_count_2 = 1; fb.unk3 = 0x100; /* TODO: MRT clear */ panfrost_mfbd_clear(job, &fb, &fbx, &rts[0]); for (int cb = 0; cb < ctx->pipe_framebuffer.nr_cbufs; ++cb) { struct pipe_surface *surf = ctx->pipe_framebuffer.cbufs[cb]; panfrost_mfbd_set_cbuf(&rts[cb], surf, flip_y); } if (ctx->pipe_framebuffer.zsbuf) { panfrost_mfbd_set_zsbuf(&fb, &fbx, ctx->pipe_framebuffer.zsbuf); } /* For the special case of a depth-only FBO, we need to attach a dummy render target */ if (ctx->pipe_framebuffer.nr_cbufs == 0) { struct mali_rt_format null_rt = { .unk1 = 0x4000000, .unk4 = 0x8 }; rts[0].format = null_rt; rts[0].framebuffer = 0; rts[0].framebuffer_stride = 0; } /* When scanning out, the depth buffer is immediately invalidated, so * we don't need to waste bandwidth writing it out. This can improve * performance substantially (Z32_UNORM 1080p @ 60fps is 475 MB/s of * memory bandwidth!). * * The exception is ReadPixels, but this is not supported on GLES so we * can safely ignore it. */ if (panfrost_is_scanout(ctx)) { job->requirements &= ~PAN_REQ_DEPTH_WRITE; } /* Actualize the requirements */ if (job->requirements & PAN_REQ_MSAA) { rts[0].format.flags |= MALI_MFBD_FORMAT_MSAA; /* XXX */ fb.unk1 |= (1 << 4) | (1 << 1); fb.rt_count_2 = 4; } if (job->requirements & PAN_REQ_DEPTH_WRITE) fb.unk3 |= MALI_MFBD_DEPTH_WRITE; if (ctx->pipe_framebuffer.nr_cbufs == 1) { struct panfrost_resource *rsrc = (struct panfrost_resource *) ctx->pipe_framebuffer.cbufs[0]->texture; if (rsrc->bo->has_checksum) { fb.unk3 |= MALI_MFBD_EXTRA; fbx.flags |= MALI_EXTRA_PRESENT; fbx.checksum_stride = rsrc->bo->checksum_stride; fbx.checksum = rsrc->bo->gpu + rsrc->bo->slices[0].stride * rsrc->base.height0; } } /* We always upload at least one (dummy) cbuf */ unsigned cbufs = MAX2(ctx->pipe_framebuffer.nr_cbufs, 1); return panfrost_mfbd_upload(ctx, &fb, &fbx, rts, cbufs); }