/* * Copyright © 2018 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** * @file iris_border_color.c * * Each SAMPLER_STATE points to a SAMPLER_BORDER_COLOR_STATE entry, * describing the color to return when sampling outside the texture * when using CLAMP_TO_BORDER wrap modes. * * These must be stored relative to Dynamic State Base Address. * Unfortunately, the hardware designers only gave us a 24-bit pointer * rather than an actual graphics address, so it must be stored in the * bottom 16MB of that memory zone. This means we can't simply use * u_upload_mgr like we do for most state. * * To work around this, we maintain a single "border color pool" BO * which we pin at the base of IRIS_MEMZONE_DYNAMIC. Since most border * colors are the same (typically black or white), we maintain a hash * table of known colors, and reuse the same entries. This avoids * wasting a lot of space in the pool. * * If it ever does fill up, we simply flush. */ #include #include "util/u_math.h" #include "iris_binder.h" #include "iris_bufmgr.h" #include "iris_context.h" #define BC_ALIGNMENT 64 static bool color_equals(const void *a, const void *b) { return memcmp(a, b, sizeof(union pipe_color_union)) == 0; } static uint32_t color_hash(const void *key) { return _mesa_hash_data(key, sizeof(union pipe_color_union)); } static void iris_reset_border_color_pool(struct iris_border_color_pool *pool, struct iris_bufmgr *bufmgr) { _mesa_hash_table_clear(pool->ht, NULL); iris_bo_unreference(pool->bo); pool->bo = iris_bo_alloc(bufmgr, "border colors", IRIS_BORDER_COLOR_POOL_SIZE, IRIS_MEMZONE_BORDER_COLOR_POOL); pool->map = iris_bo_map(NULL, pool->bo, MAP_WRITE); /* Don't make 0 a valid offset - tools treat that as a NULL pointer. */ pool->insert_point = BC_ALIGNMENT; } void iris_init_border_color_pool(struct iris_context *ice) { struct iris_screen *screen = (void *) ice->ctx.screen; struct iris_bufmgr *bufmgr = screen->bufmgr; struct iris_border_color_pool *pool = &ice->state.border_color_pool; pool->bo = NULL; pool->ht = _mesa_hash_table_create(ice, color_hash, color_equals); iris_reset_border_color_pool(pool, bufmgr); } void iris_destroy_border_color_pool(struct iris_context *ice) { struct iris_border_color_pool *pool = &ice->state.border_color_pool; iris_bo_unreference(pool->bo); ralloc_free(pool->ht); } /** * Reserve space for a number of border colors. If no space, flushes any * batches that are referring to the old BO and makes a new one. */ void iris_border_color_pool_reserve(struct iris_context *ice, unsigned count) { struct iris_border_color_pool *pool = &ice->state.border_color_pool; const unsigned remaining_entries = (IRIS_BORDER_COLOR_POOL_SIZE - pool->insert_point) / BC_ALIGNMENT; if (remaining_entries < count) { /* It's safe to flush because we're called outside of state upload. */ for (int i = 0; i < IRIS_BATCH_COUNT; i++) { if (iris_batch_references(&ice->batches[i], pool->bo)) iris_batch_flush(&ice->batches[i]); } iris_reset_border_color_pool(pool, pool->bo->bufmgr); } } /** * Upload a border color (or use a cached version). * * Returns the offset into the border color pool BO. Note that you must * reserve space ahead of time by calling iris_border_color_pool_reserve(). */ uint32_t iris_upload_border_color(struct iris_context *ice, union pipe_color_union *color) { struct iris_border_color_pool *pool = &ice->state.border_color_pool; uint32_t hash = color_hash(color); struct hash_entry *entry = _mesa_hash_table_search_pre_hashed(pool->ht, hash, color); if (entry) return (uintptr_t) entry->data; assert(pool->insert_point + BC_ALIGNMENT < IRIS_BORDER_COLOR_POOL_SIZE); uint32_t offset = pool->insert_point; memcpy(pool->map + offset, color, sizeof(*color)); pool->insert_point += BC_ALIGNMENT; _mesa_hash_table_insert_pre_hashed(pool->ht, hash, color, (void *) (uintptr_t) offset); return offset; }