/* * Copyright (C) 2013 Rob Clark * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Authors: * Rob Clark */ #ifndef FD3_EMIT_H #define FD3_EMIT_H #include "pipe/p_context.h" #include "freedreno_context.h" #include "fd3_format.h" #include "fd3_program.h" #include "ir3_gallium.h" struct fd_ringbuffer; void fd3_emit_gmem_restore_tex(struct fd_ringbuffer *ring, struct pipe_surface **psurf, int bufs); /* grouped together emit-state for prog/vertex/state emit: */ struct fd3_emit { struct pipe_debug_callback *debug; const struct fd_vertex_state *vtx; const struct fd_program_stateobj *prog; const struct pipe_draw_info *info; bool binning_pass; struct ir3_shader_key key; enum fd_dirty_3d_state dirty; uint32_t sprite_coord_enable; bool sprite_coord_mode; bool rasterflat; /* cached to avoid repeated lookups of same variants: */ const struct ir3_shader_variant *vp, *fp; }; static inline const struct ir3_shader_variant * fd3_emit_get_vp(struct fd3_emit *emit) { if (!emit->vp) { struct ir3_shader *shader = emit->prog->vp; emit->vp = ir3_shader_variant(shader, emit->key, emit->binning_pass, emit->debug); } return emit->vp; } static inline const struct ir3_shader_variant * fd3_emit_get_fp(struct fd3_emit *emit) { if (!emit->fp) { if (emit->binning_pass) { /* use dummy stateobj to simplify binning vs non-binning: */ static const struct ir3_shader_variant binning_fp = {}; emit->fp = &binning_fp; } else { struct ir3_shader *shader = emit->prog->fp; emit->fp = ir3_shader_variant(shader, emit->key, false, emit->debug); } } return emit->fp; } void fd3_emit_vertex_bufs(struct fd_ringbuffer *ring, struct fd3_emit *emit); void fd3_emit_state(struct fd_context *ctx, struct fd_ringbuffer *ring, struct fd3_emit *emit); void fd3_emit_restore(struct fd_batch *batch, struct fd_ringbuffer *ring); void fd3_emit_init(struct pipe_context *pctx); static inline void fd3_emit_cache_flush(struct fd_batch *batch, struct fd_ringbuffer *ring) { fd_wfi(batch, ring); OUT_PKT0(ring, REG_A3XX_UCHE_CACHE_INVALIDATE0_REG, 2); OUT_RING(ring, A3XX_UCHE_CACHE_INVALIDATE0_REG_ADDR(0)); OUT_RING(ring, A3XX_UCHE_CACHE_INVALIDATE1_REG_ADDR(0) | A3XX_UCHE_CACHE_INVALIDATE1_REG_OPCODE(INVALIDATE) | A3XX_UCHE_CACHE_INVALIDATE1_REG_ENTIRE_CACHE); } #endif /* FD3_EMIT_H */