/************************************************************************** * * Copyright 2009 Younes Manton. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #ifndef vl_compositor_gfx_h #define vl_compositor_gfx_h #include "vl_compositor.h" /** * create vertex shader */ void * create_vert_shader(struct vl_compositor *c); /** * create YCbCr-to-RGB fragment */ void * create_frag_shader_video_buffer(struct vl_compositor *c); /** * create YCbCr-to-RGB weave fragment shader */ void * create_frag_shader_weave_rgb(struct vl_compositor *c); /** * create YCbCr i-to-YCbCr p deint fragment shader */ void * create_frag_shader_deint_yuv(struct vl_compositor *c, bool y, bool w); /** * create YUV/RGB-Palette-to-RGB fragment shader */ void * create_frag_shader_palette(struct vl_compositor *c, bool include_cc); /** * create YCbCr RGB-to-RGB fragment shader */ void * create_frag_shader_rgba(struct vl_compositor *c); /** * create RGB-to-YUV fragment shader */ void * create_frag_shader_rgb_yuv(struct vl_compositor *c, bool y); /** * render the layers to the frontbuffer with graphic shader */ void vl_compositor_gfx_render(struct vl_compositor_state *s, struct vl_compositor *c, struct pipe_surface *dst_surface, struct u_rect *dirty_area, bool clear_dirty); #endif /* vl_compositor_gfx_h */