/************************************************************************** * * Copyright 2009 Younes Manton. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "util/u_sampler.h" #include "vl_compositor_gfx.h" #include "vl_compositor_cs.h" static bool init_shaders(struct vl_compositor *c) { assert(c); c->vs = create_vert_shader(c); if (!c->vs) { debug_printf("Unable to create vertex shader.\n"); return false; } c->fs_yuv.weave.y = create_frag_shader_deint_yuv(c, true, true); c->fs_yuv.weave.uv = create_frag_shader_deint_yuv(c, false, true); c->fs_yuv.bob.y = create_frag_shader_deint_yuv(c, true, false); c->fs_yuv.bob.uv = create_frag_shader_deint_yuv(c, false, false); if (!c->fs_yuv.weave.y || !c->fs_yuv.weave.uv || !c->fs_yuv.bob.y || !c->fs_yuv.bob.uv) { debug_printf("Unable to create YCbCr i-to-YCbCr p deint fragment shader.\n"); return false; } c->fs_palette.yuv = create_frag_shader_palette(c, true); if (!c->fs_palette.yuv) { debug_printf("Unable to create YUV-Palette-to-RGB fragment shader.\n"); return false; } c->fs_palette.rgb = create_frag_shader_palette(c, false); if (!c->fs_palette.rgb) { debug_printf("Unable to create RGB-Palette-to-RGB fragment shader.\n"); return false; } c->fs_rgb_yuv.y = create_frag_shader_rgb_yuv(c, true); c->fs_rgb_yuv.uv = create_frag_shader_rgb_yuv(c, false); if (!c->fs_rgb_yuv.y || !c->fs_rgb_yuv.uv) { debug_printf("Unable to create RGB-to-YUV fragment shader.\n"); return false; } if (c->pipe_cs_composit_supported) { c->cs_video_buffer = vl_compositor_cs_create_shader(c, compute_shader_video_buffer); if (!c->cs_video_buffer) { debug_printf("Unable to create video_buffer compute shader.\n"); return false; } c->cs_weave_rgb = vl_compositor_cs_create_shader(c, compute_shader_weave); if (!c->cs_weave_rgb) { debug_printf("Unable to create weave_rgb compute shader.\n"); return false; } c->cs_rgba = vl_compositor_cs_create_shader(c, compute_shader_rgba); if (!c->cs_rgba) { debug_printf("Unable to create RGB-to-RGB compute shader.\n"); return false; } } else { c->fs_video_buffer = create_frag_shader_video_buffer(c); if (!c->fs_video_buffer) { debug_printf("Unable to create YCbCr-to-RGB fragment shader.\n"); return false; } c->fs_weave_rgb = create_frag_shader_weave_rgb(c); if (!c->fs_weave_rgb) { debug_printf("Unable to create YCbCr-to-RGB weave fragment shader.\n"); return false; } } c->fs_rgba = create_frag_shader_rgba(c); if (!c->fs_rgba) { debug_printf("Unable to create RGB-to-RGB fragment shader.\n"); return false; } return true; } static void cleanup_shaders(struct vl_compositor *c) { assert(c); c->pipe->delete_vs_state(c->pipe, c->vs); c->pipe->delete_fs_state(c->pipe, c->fs_yuv.weave.y); c->pipe->delete_fs_state(c->pipe, c->fs_yuv.weave.uv); c->pipe->delete_fs_state(c->pipe, c->fs_yuv.bob.y); c->pipe->delete_fs_state(c->pipe, c->fs_yuv.bob.uv); c->pipe->delete_fs_state(c->pipe, c->fs_palette.yuv); c->pipe->delete_fs_state(c->pipe, c->fs_palette.rgb); c->pipe->delete_fs_state(c->pipe, c->fs_rgb_yuv.y); c->pipe->delete_fs_state(c->pipe, c->fs_rgb_yuv.uv); if (c->pipe_cs_composit_supported) { c->pipe->delete_compute_state(c->pipe, c->cs_video_buffer); c->pipe->delete_compute_state(c->pipe, c->cs_weave_rgb); c->pipe->delete_compute_state(c->pipe, c->cs_rgba); } else { c->pipe->delete_fs_state(c->pipe, c->fs_video_buffer); c->pipe->delete_fs_state(c->pipe, c->fs_weave_rgb); } c->pipe->delete_fs_state(c->pipe, c->fs_rgba); } static bool init_pipe_state(struct vl_compositor *c) { struct pipe_rasterizer_state rast; struct pipe_sampler_state sampler; struct pipe_blend_state blend; struct pipe_depth_stencil_alpha_state dsa; unsigned i; assert(c); c->fb_state.nr_cbufs = 1; c->fb_state.zsbuf = NULL; memset(&sampler, 0, sizeof(sampler)); sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE; sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE; sampler.wrap_r = PIPE_TEX_WRAP_REPEAT; sampler.min_img_filter = PIPE_TEX_FILTER_LINEAR; sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE; sampler.mag_img_filter = PIPE_TEX_FILTER_LINEAR; sampler.compare_mode = PIPE_TEX_COMPARE_NONE; sampler.compare_func = PIPE_FUNC_ALWAYS; sampler.normalized_coords = 1; c->sampler_linear = c->pipe->create_sampler_state(c->pipe, &sampler); sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST; sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST; c->sampler_nearest = c->pipe->create_sampler_state(c->pipe, &sampler); memset(&blend, 0, sizeof blend); blend.independent_blend_enable = 0; blend.rt[0].blend_enable = 0; blend.logicop_enable = 0; blend.logicop_func = PIPE_LOGICOP_CLEAR; blend.rt[0].colormask = PIPE_MASK_RGBA; blend.dither = 0; c->blend_clear = c->pipe->create_blend_state(c->pipe, &blend); blend.rt[0].blend_enable = 1; blend.rt[0].rgb_func = PIPE_BLEND_ADD; blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_SRC_ALPHA; blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_INV_SRC_ALPHA; blend.rt[0].alpha_func = PIPE_BLEND_ADD; blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE; blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ONE; c->blend_add = c->pipe->create_blend_state(c->pipe, &blend); memset(&rast, 0, sizeof rast); rast.flatshade = 0; rast.front_ccw = 1; rast.cull_face = PIPE_FACE_NONE; rast.fill_back = PIPE_POLYGON_MODE_FILL; rast.fill_front = PIPE_POLYGON_MODE_FILL; rast.scissor = 1; rast.line_width = 1; rast.point_size_per_vertex = 1; rast.offset_units = 1; rast.offset_scale = 1; rast.half_pixel_center = 1; rast.bottom_edge_rule = 1; rast.depth_clip_near = 1; rast.depth_clip_far = 1; c->rast = c->pipe->create_rasterizer_state(c->pipe, &rast); memset(&dsa, 0, sizeof dsa); dsa.depth.enabled = 0; dsa.depth.writemask = 0; dsa.depth.func = PIPE_FUNC_ALWAYS; for (i = 0; i < 2; ++i) { dsa.stencil[i].enabled = 0; dsa.stencil[i].func = PIPE_FUNC_ALWAYS; dsa.stencil[i].fail_op = PIPE_STENCIL_OP_KEEP; dsa.stencil[i].zpass_op = PIPE_STENCIL_OP_KEEP; dsa.stencil[i].zfail_op = PIPE_STENCIL_OP_KEEP; dsa.stencil[i].valuemask = 0; dsa.stencil[i].writemask = 0; } dsa.alpha.enabled = 0; dsa.alpha.func = PIPE_FUNC_ALWAYS; dsa.alpha.ref_value = 0; c->dsa = c->pipe->create_depth_stencil_alpha_state(c->pipe, &dsa); c->pipe->bind_depth_stencil_alpha_state(c->pipe, c->dsa); return true; } static void cleanup_pipe_state(struct vl_compositor *c) { assert(c); /* Asserted in softpipe_delete_fs_state() for some reason */ c->pipe->bind_vs_state(c->pipe, NULL); c->pipe->bind_fs_state(c->pipe, NULL); c->pipe->delete_depth_stencil_alpha_state(c->pipe, c->dsa); c->pipe->delete_sampler_state(c->pipe, c->sampler_linear); c->pipe->delete_sampler_state(c->pipe, c->sampler_nearest); c->pipe->delete_blend_state(c->pipe, c->blend_clear); c->pipe->delete_blend_state(c->pipe, c->blend_add); c->pipe->delete_rasterizer_state(c->pipe, c->rast); } static bool init_buffers(struct vl_compositor *c) { struct pipe_vertex_element vertex_elems[3]; assert(c); /* * Create our vertex buffer and vertex buffer elements */ c->vertex_buf.stride = sizeof(struct vertex2f) + sizeof(struct vertex4f) * 2; c->vertex_buf.buffer_offset = 0; c->vertex_buf.buffer.resource = NULL; c->vertex_buf.is_user_buffer = false; vertex_elems[0].src_offset = 0; vertex_elems[0].instance_divisor = 0; vertex_elems[0].vertex_buffer_index = 0; vertex_elems[0].src_format = PIPE_FORMAT_R32G32_FLOAT; vertex_elems[1].src_offset = sizeof(struct vertex2f); vertex_elems[1].instance_divisor = 0; vertex_elems[1].vertex_buffer_index = 0; vertex_elems[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; vertex_elems[2].src_offset = sizeof(struct vertex2f) + sizeof(struct vertex4f); vertex_elems[2].instance_divisor = 0; vertex_elems[2].vertex_buffer_index = 0; vertex_elems[2].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; c->vertex_elems_state = c->pipe->create_vertex_elements_state(c->pipe, 3, vertex_elems); return true; } static void cleanup_buffers(struct vl_compositor *c) { assert(c); c->pipe->delete_vertex_elements_state(c->pipe, c->vertex_elems_state); pipe_resource_reference(&c->vertex_buf.buffer.resource, NULL); } static inline struct u_rect default_rect(struct vl_compositor_layer *layer) { struct pipe_resource *res = layer->sampler_views[0]->texture; struct u_rect rect = { 0, res->width0, 0, res->height0 * res->array_size }; return rect; } static inline struct vertex2f calc_topleft(struct vertex2f size, struct u_rect rect) { struct vertex2f res = { rect.x0 / size.x, rect.y0 / size.y }; return res; } static inline struct vertex2f calc_bottomright(struct vertex2f size, struct u_rect rect) { struct vertex2f res = { rect.x1 / size.x, rect.y1 / size.y }; return res; } static inline void calc_src_and_dst(struct vl_compositor_layer *layer, unsigned width, unsigned height, struct u_rect src, struct u_rect dst) { struct vertex2f size = { width, height }; layer->src.tl = calc_topleft(size, src); layer->src.br = calc_bottomright(size, src); layer->dst.tl = calc_topleft(size, dst); layer->dst.br = calc_bottomright(size, dst); layer->zw.x = 0.0f; layer->zw.y = size.y; } static void set_yuv_layer(struct vl_compositor_state *s, struct vl_compositor *c, unsigned layer, struct pipe_video_buffer *buffer, struct u_rect *src_rect, struct u_rect *dst_rect, bool y, enum vl_compositor_deinterlace deinterlace) { struct pipe_sampler_view **sampler_views; float half_a_line; unsigned i; assert(s && c && buffer); assert(layer < VL_COMPOSITOR_MAX_LAYERS); s->used_layers |= 1 << layer; sampler_views = buffer->get_sampler_view_components(buffer); for (i = 0; i < 3; ++i) { s->layers[layer].samplers[i] = c->sampler_linear; pipe_sampler_view_reference(&s->layers[layer].sampler_views[i], sampler_views[i]); } calc_src_and_dst(&s->layers[layer], buffer->width, buffer->height, src_rect ? *src_rect : default_rect(&s->layers[layer]), dst_rect ? *dst_rect : default_rect(&s->layers[layer])); half_a_line = 0.5f / s->layers[layer].zw.y; switch(deinterlace) { case VL_COMPOSITOR_BOB_TOP: s->layers[layer].zw.x = 0.0f; s->layers[layer].src.tl.y += half_a_line; s->layers[layer].src.br.y += half_a_line; s->layers[layer].fs = (y) ? c->fs_yuv.bob.y : c->fs_yuv.bob.uv; break; case VL_COMPOSITOR_BOB_BOTTOM: s->layers[layer].zw.x = 1.0f; s->layers[layer].src.tl.y -= half_a_line; s->layers[layer].src.br.y -= half_a_line; s->layers[layer].fs = (y) ? c->fs_yuv.bob.y : c->fs_yuv.bob.uv; break; default: s->layers[layer].fs = (y) ? c->fs_yuv.weave.y : c->fs_yuv.weave.uv; break; } } static void set_rgb_to_yuv_layer(struct vl_compositor_state *s, struct vl_compositor *c, unsigned layer, struct pipe_sampler_view *v, struct u_rect *src_rect, struct u_rect *dst_rect, bool y) { vl_csc_matrix csc_matrix; assert(s && c && v); assert(layer < VL_COMPOSITOR_MAX_LAYERS); s->used_layers |= 1 << layer; s->layers[layer].fs = y? c->fs_rgb_yuv.y : c->fs_rgb_yuv.uv; vl_csc_get_matrix(VL_CSC_COLOR_STANDARD_BT_709_REV, NULL, false, &csc_matrix); vl_compositor_set_csc_matrix(s, (const vl_csc_matrix *)&csc_matrix, 1.0f, 0.0f); s->layers[layer].samplers[0] = c->sampler_linear; s->layers[layer].samplers[1] = NULL; s->layers[layer].samplers[2] = NULL; pipe_sampler_view_reference(&s->layers[layer].sampler_views[0], v); pipe_sampler_view_reference(&s->layers[layer].sampler_views[1], NULL); pipe_sampler_view_reference(&s->layers[layer].sampler_views[2], NULL); calc_src_and_dst(&s->layers[layer], v->texture->width0, v->texture->height0, src_rect ? *src_rect : default_rect(&s->layers[layer]), dst_rect ? *dst_rect : default_rect(&s->layers[layer])); } void vl_compositor_reset_dirty_area(struct u_rect *dirty) { assert(dirty); dirty->x0 = dirty->y0 = VL_COMPOSITOR_MIN_DIRTY; dirty->x1 = dirty->y1 = VL_COMPOSITOR_MAX_DIRTY; } void vl_compositor_set_clear_color(struct vl_compositor_state *s, union pipe_color_union *color) { assert(s); assert(color); s->clear_color = *color; } void vl_compositor_get_clear_color(struct vl_compositor_state *s, union pipe_color_union *color) { assert(s); assert(color); *color = s->clear_color; } void vl_compositor_clear_layers(struct vl_compositor_state *s) { unsigned i, j; assert(s); s->used_layers = 0; for ( i = 0; i < VL_COMPOSITOR_MAX_LAYERS; ++i) { struct vertex4f v_one = { 1.0f, 1.0f, 1.0f, 1.0f }; s->layers[i].clearing = i ? false : true; s->layers[i].blend = NULL; s->layers[i].fs = NULL; s->layers[i].cs = NULL; s->layers[i].viewport.scale[2] = 1; s->layers[i].viewport.translate[2] = 0; s->layers[i].rotate = VL_COMPOSITOR_ROTATE_0; for ( j = 0; j < 3; j++) pipe_sampler_view_reference(&s->layers[i].sampler_views[j], NULL); for ( j = 0; j < 4; ++j) s->layers[i].colors[j] = v_one; } } void vl_compositor_cleanup(struct vl_compositor *c) { assert(c); cleanup_buffers(c); cleanup_shaders(c); cleanup_pipe_state(c); } bool vl_compositor_set_csc_matrix(struct vl_compositor_state *s, vl_csc_matrix const *matrix, float luma_min, float luma_max) { struct pipe_transfer *buf_transfer; assert(s); float *ptr = pipe_buffer_map(s->pipe, s->shader_params, PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD_RANGE, &buf_transfer); if (!ptr) return false; memcpy(ptr, matrix, sizeof(vl_csc_matrix)); ptr += sizeof(vl_csc_matrix)/sizeof(float); ptr[0] = luma_min; ptr[1] = luma_max; pipe_buffer_unmap(s->pipe, buf_transfer); return true; } void vl_compositor_set_dst_clip(struct vl_compositor_state *s, struct u_rect *dst_clip) { assert(s); s->scissor_valid = dst_clip != NULL; if (dst_clip) { s->scissor.minx = dst_clip->x0; s->scissor.miny = dst_clip->y0; s->scissor.maxx = dst_clip->x1; s->scissor.maxy = dst_clip->y1; } } void vl_compositor_set_layer_blend(struct vl_compositor_state *s, unsigned layer, void *blend, bool is_clearing) { assert(s && blend); assert(layer < VL_COMPOSITOR_MAX_LAYERS); s->layers[layer].clearing = is_clearing; s->layers[layer].blend = blend; } void vl_compositor_set_layer_dst_area(struct vl_compositor_state *s, unsigned layer, struct u_rect *dst_area) { assert(s); assert(layer < VL_COMPOSITOR_MAX_LAYERS); s->layers[layer].viewport_valid = dst_area != NULL; if (dst_area) { s->layers[layer].viewport.scale[0] = dst_area->x1 - dst_area->x0; s->layers[layer].viewport.scale[1] = dst_area->y1 - dst_area->y0; s->layers[layer].viewport.translate[0] = dst_area->x0; s->layers[layer].viewport.translate[1] = dst_area->y0; } } void vl_compositor_set_buffer_layer(struct vl_compositor_state *s, struct vl_compositor *c, unsigned layer, struct pipe_video_buffer *buffer, struct u_rect *src_rect, struct u_rect *dst_rect, enum vl_compositor_deinterlace deinterlace) { struct pipe_sampler_view **sampler_views; unsigned i; assert(s && c && buffer); assert(layer < VL_COMPOSITOR_MAX_LAYERS); s->used_layers |= 1 << layer; sampler_views = buffer->get_sampler_view_components(buffer); for (i = 0; i < 3; ++i) { s->layers[layer].samplers[i] = c->sampler_linear; pipe_sampler_view_reference(&s->layers[layer].sampler_views[i], sampler_views[i]); } calc_src_and_dst(&s->layers[layer], buffer->width, buffer->height, src_rect ? *src_rect : default_rect(&s->layers[layer]), dst_rect ? *dst_rect : default_rect(&s->layers[layer])); if (buffer->interlaced) { float half_a_line = 0.5f / s->layers[layer].zw.y; switch(deinterlace) { case VL_COMPOSITOR_WEAVE: if (c->pipe_cs_composit_supported) s->layers[layer].cs = c->cs_weave_rgb; else s->layers[layer].fs = c->fs_weave_rgb; break; case VL_COMPOSITOR_BOB_TOP: s->layers[layer].zw.x = 0.0f; s->layers[layer].src.tl.y += half_a_line; s->layers[layer].src.br.y += half_a_line; if (c->pipe_cs_composit_supported) s->layers[layer].cs = c->cs_video_buffer; else s->layers[layer].fs = c->fs_video_buffer; break; case VL_COMPOSITOR_BOB_BOTTOM: s->layers[layer].zw.x = 1.0f; s->layers[layer].src.tl.y -= half_a_line; s->layers[layer].src.br.y -= half_a_line; if (c->pipe_cs_composit_supported) s->layers[layer].cs = c->cs_video_buffer; else s->layers[layer].fs = c->fs_video_buffer; break; } } else { if (c->pipe_cs_composit_supported) s->layers[layer].cs = c->cs_video_buffer; else s->layers[layer].fs = c->fs_video_buffer; } } void vl_compositor_set_palette_layer(struct vl_compositor_state *s, struct vl_compositor *c, unsigned layer, struct pipe_sampler_view *indexes, struct pipe_sampler_view *palette, struct u_rect *src_rect, struct u_rect *dst_rect, bool include_color_conversion) { assert(s && c && indexes && palette); assert(layer < VL_COMPOSITOR_MAX_LAYERS); s->used_layers |= 1 << layer; s->layers[layer].fs = include_color_conversion ? c->fs_palette.yuv : c->fs_palette.rgb; s->layers[layer].samplers[0] = c->sampler_linear; s->layers[layer].samplers[1] = c->sampler_nearest; s->layers[layer].samplers[2] = NULL; pipe_sampler_view_reference(&s->layers[layer].sampler_views[0], indexes); pipe_sampler_view_reference(&s->layers[layer].sampler_views[1], palette); pipe_sampler_view_reference(&s->layers[layer].sampler_views[2], NULL); calc_src_and_dst(&s->layers[layer], indexes->texture->width0, indexes->texture->height0, src_rect ? *src_rect : default_rect(&s->layers[layer]), dst_rect ? *dst_rect : default_rect(&s->layers[layer])); } void vl_compositor_set_rgba_layer(struct vl_compositor_state *s, struct vl_compositor *c, unsigned layer, struct pipe_sampler_view *rgba, struct u_rect *src_rect, struct u_rect *dst_rect, struct vertex4f *colors) { unsigned i; assert(s && c && rgba); assert(layer < VL_COMPOSITOR_MAX_LAYERS); s->used_layers |= 1 << layer; s->layers[layer].fs = c->fs_rgba; s->layers[layer].samplers[0] = c->sampler_linear; s->layers[layer].samplers[1] = NULL; s->layers[layer].samplers[2] = NULL; pipe_sampler_view_reference(&s->layers[layer].sampler_views[0], rgba); pipe_sampler_view_reference(&s->layers[layer].sampler_views[1], NULL); pipe_sampler_view_reference(&s->layers[layer].sampler_views[2], NULL); calc_src_and_dst(&s->layers[layer], rgba->texture->width0, rgba->texture->height0, src_rect ? *src_rect : default_rect(&s->layers[layer]), dst_rect ? *dst_rect : default_rect(&s->layers[layer])); if (colors) for (i = 0; i < 4; ++i) s->layers[layer].colors[i] = colors[i]; } void vl_compositor_set_layer_rotation(struct vl_compositor_state *s, unsigned layer, enum vl_compositor_rotation rotate) { assert(s); assert(layer < VL_COMPOSITOR_MAX_LAYERS); s->layers[layer].rotate = rotate; } void vl_compositor_yuv_deint_full(struct vl_compositor_state *s, struct vl_compositor *c, struct pipe_video_buffer *src, struct pipe_video_buffer *dst, struct u_rect *src_rect, struct u_rect *dst_rect, enum vl_compositor_deinterlace deinterlace) { struct pipe_surface **dst_surfaces; dst_surfaces = dst->get_surfaces(dst); vl_compositor_clear_layers(s); set_yuv_layer(s, c, 0, src, src_rect, NULL, true, deinterlace); vl_compositor_set_layer_dst_area(s, 0, dst_rect); vl_compositor_render(s, c, dst_surfaces[0], NULL, false); if (dst_rect) { dst_rect->x1 /= 2; dst_rect->y1 /= 2; } set_yuv_layer(s, c, 0, src, src_rect, NULL, false, deinterlace); vl_compositor_set_layer_dst_area(s, 0, dst_rect); vl_compositor_render(s, c, dst_surfaces[1], NULL, false); s->pipe->flush(s->pipe, NULL, 0); } void vl_compositor_convert_rgb_to_yuv(struct vl_compositor_state *s, struct vl_compositor *c, unsigned layer, struct pipe_resource *src_res, struct pipe_video_buffer *dst, struct u_rect *src_rect, struct u_rect *dst_rect) { struct pipe_sampler_view *sv, sv_templ; struct pipe_surface **dst_surfaces; dst_surfaces = dst->get_surfaces(dst); memset(&sv_templ, 0, sizeof(sv_templ)); u_sampler_view_default_template(&sv_templ, src_res, src_res->format); sv = s->pipe->create_sampler_view(s->pipe, src_res, &sv_templ); vl_compositor_clear_layers(s); set_rgb_to_yuv_layer(s, c, 0, sv, src_rect, NULL, true); vl_compositor_set_layer_dst_area(s, 0, dst_rect); vl_compositor_render(s, c, dst_surfaces[0], NULL, false); if (dst_rect) { dst_rect->x1 /= 2; dst_rect->y1 /= 2; } set_rgb_to_yuv_layer(s, c, 0, sv, src_rect, NULL, false); vl_compositor_set_layer_dst_area(s, 0, dst_rect); vl_compositor_render(s, c, dst_surfaces[1], NULL, false); pipe_sampler_view_reference(&sv, NULL); s->pipe->flush(s->pipe, NULL, 0); } void vl_compositor_render(struct vl_compositor_state *s, struct vl_compositor *c, struct pipe_surface *dst_surface, struct u_rect *dirty_area, bool clear_dirty) { assert(s); if (s->layers->cs) vl_compositor_cs_render(s, c, dst_surface, dirty_area, clear_dirty); else vl_compositor_gfx_render(s, c, dst_surface, dirty_area, clear_dirty); } bool vl_compositor_init(struct vl_compositor *c, struct pipe_context *pipe) { assert(c); memset(c, 0, sizeof(*c)); c->pipe_cs_composit_supported = pipe->screen->get_param(pipe->screen, PIPE_CAP_PREFER_COMPUTE_FOR_MULTIMEDIA) && pipe->screen->get_param(pipe->screen, PIPE_CAP_TGSI_TEX_TXF_LZ) && pipe->screen->get_param(pipe->screen, PIPE_CAP_TGSI_DIV); c->pipe = pipe; if (!init_pipe_state(c)) { return false; } if (!init_shaders(c)) { cleanup_pipe_state(c); return false; } if (!init_buffers(c)) { cleanup_shaders(c); cleanup_pipe_state(c); return false; } return true; } bool vl_compositor_init_state(struct vl_compositor_state *s, struct pipe_context *pipe) { vl_csc_matrix csc_matrix; assert(s); memset(s, 0, sizeof(*s)); s->pipe = pipe; s->clear_color.f[0] = s->clear_color.f[1] = 0.0f; s->clear_color.f[2] = s->clear_color.f[3] = 0.0f; /* * Create our fragment shader's constant buffer * Const buffer contains the color conversion matrix and bias vectors */ /* XXX: Create with IMMUTABLE/STATIC... although it does change every once in a long while... */ s->shader_params = pipe_buffer_create_const0 ( pipe->screen, PIPE_BIND_CONSTANT_BUFFER, PIPE_USAGE_DEFAULT, sizeof(csc_matrix) + 6*sizeof(float) + 6*sizeof(int) ); if (!s->shader_params) return false; vl_compositor_clear_layers(s); vl_csc_get_matrix(VL_CSC_COLOR_STANDARD_IDENTITY, NULL, true, &csc_matrix); if (!vl_compositor_set_csc_matrix(s, (const vl_csc_matrix *)&csc_matrix, 1.0f, 0.0f)) return false; return true; } void vl_compositor_cleanup_state(struct vl_compositor_state *s) { assert(s); vl_compositor_clear_layers(s); pipe_resource_reference(&s->shader_params, NULL); }