/* * Copyright (C) 2014 Rob Clark * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Authors: * Rob Clark */ #include "util/ralloc.h" #include "util/u_math.h" #include "ir3.h" #include "ir3_compiler.h" /* * Legalize: * * We currently require that scheduling ensures that we have enough nop's * in all the right places. The legalize step mostly handles fixing up * instruction flags ((ss)/(sy)/(ei)), and collapses sequences of nop's * into fewer nop's w/ rpt flag. */ struct ir3_legalize_ctx { struct ir3_compiler *compiler; gl_shader_stage type; bool has_ssbo; bool need_pixlod; int max_bary; }; struct ir3_legalize_state { regmask_t needs_ss; regmask_t needs_ss_war; /* write after read */ regmask_t needs_sy; }; struct ir3_legalize_block_data { bool valid; struct ir3_legalize_state state; }; /* We want to evaluate each block from the position of any other * predecessor block, in order that the flags set are the union of * all possible program paths. * * To do this, we need to know the output state (needs_ss/ss_war/sy) * of all predecessor blocks. The tricky thing is loops, which mean * that we can't simply recursively process each predecessor block * before legalizing the current block. * * How we handle that is by looping over all the blocks until the * results converge. If the output state of a given block changes * in a given pass, this means that all successor blocks are not * yet fully legalized. */ static bool legalize_block(struct ir3_legalize_ctx *ctx, struct ir3_block *block) { struct ir3_legalize_block_data *bd = block->data; if (bd->valid) return false; struct ir3_instruction *last_input = NULL; struct ir3_instruction *last_rel = NULL; struct ir3_instruction *last_n = NULL; struct list_head instr_list; struct ir3_legalize_state prev_state = bd->state; struct ir3_legalize_state *state = &bd->state; /* our input state is the OR of all predecessor blocks' state: */ for (unsigned i = 0; i < block->predecessors_count; i++) { struct ir3_legalize_block_data *pbd = block->predecessors[i]->data; struct ir3_legalize_state *pstate = &pbd->state; /* Our input (ss)/(sy) state is based on OR'ing the output * state of all our predecessor blocks */ regmask_or(&state->needs_ss, &state->needs_ss, &pstate->needs_ss); regmask_or(&state->needs_ss_war, &state->needs_ss_war, &pstate->needs_ss_war); regmask_or(&state->needs_sy, &state->needs_sy, &pstate->needs_sy); } /* remove all the instructions from the list, we'll be adding * them back in as we go */ list_replace(&block->instr_list, &instr_list); list_inithead(&block->instr_list); list_for_each_entry_safe (struct ir3_instruction, n, &instr_list, node) { struct ir3_register *reg; unsigned i; n->flags &= ~(IR3_INSTR_SS | IR3_INSTR_SY); if (is_meta(n)) continue; if (is_input(n)) { struct ir3_register *inloc = n->regs[1]; assert(inloc->flags & IR3_REG_IMMED); ctx->max_bary = MAX2(ctx->max_bary, inloc->iim_val); } if (last_n && is_barrier(last_n)) n->flags |= IR3_INSTR_SS | IR3_INSTR_SY; /* NOTE: consider dst register too.. it could happen that * texture sample instruction (for example) writes some * components which are unused. A subsequent instruction * that writes the same register can race w/ the sam instr * resulting in undefined results: */ for (i = 0; i < n->regs_count; i++) { reg = n->regs[i]; if (reg_gpr(reg)) { /* TODO: we probably only need (ss) for alu * instr consuming sfu result.. need to make * some tests for both this and (sy).. */ if (regmask_get(&state->needs_ss, reg)) { n->flags |= IR3_INSTR_SS; regmask_init(&state->needs_ss_war); regmask_init(&state->needs_ss); } if (regmask_get(&state->needs_sy, reg)) { n->flags |= IR3_INSTR_SY; regmask_init(&state->needs_sy); } } /* TODO: is it valid to have address reg loaded from a * relative src (ie. mova a0, c)? If so, the * last_rel check below should be moved ahead of this: */ if (reg->flags & IR3_REG_RELATIV) last_rel = n; } if (n->regs_count > 0) { reg = n->regs[0]; if (regmask_get(&state->needs_ss_war, reg)) { n->flags |= IR3_INSTR_SS; regmask_init(&state->needs_ss_war); regmask_init(&state->needs_ss); } if (last_rel && (reg->num == regid(REG_A0, 0))) { last_rel->flags |= IR3_INSTR_UL; last_rel = NULL; } } /* cat5+ does not have an (ss) bit, if needed we need to * insert a nop to carry the sync flag. Would be kinda * clever if we were aware of this during scheduling, but * this should be a pretty rare case: */ if ((n->flags & IR3_INSTR_SS) && (opc_cat(n->opc) >= 5)) { struct ir3_instruction *nop; nop = ir3_NOP(block); nop->flags |= IR3_INSTR_SS; n->flags &= ~IR3_INSTR_SS; } /* need to be able to set (ss) on first instruction: */ if (list_empty(&block->instr_list) && (opc_cat(n->opc) >= 5)) ir3_NOP(block); if (is_nop(n) && !list_empty(&block->instr_list)) { struct ir3_instruction *last = list_last_entry(&block->instr_list, struct ir3_instruction, node); if (is_nop(last) && (last->repeat < 5)) { last->repeat++; last->flags |= n->flags; continue; } /* NOTE: I think the nopN encoding works for a5xx and * probably a4xx, but not a3xx. So far only tested on * a6xx. */ if ((ctx->compiler->gpu_id >= 600) && !n->flags && (last->nop < 3) && ((opc_cat(last->opc) == 2) || (opc_cat(last->opc) == 3))) { last->nop++; continue; } } if (ctx->compiler->samgq_workaround && ctx->type == MESA_SHADER_VERTEX && n->opc == OPC_SAMGQ) { struct ir3_instruction *samgp; for (i = 0; i < 4; i++) { samgp = ir3_instr_clone(n); samgp->opc = OPC_SAMGP0 + i; if (i > 1) samgp->flags |= IR3_INSTR_SY; } list_delinit(&n->node); } else { list_addtail(&n->node, &block->instr_list); } if (is_sfu(n)) regmask_set(&state->needs_ss, n->regs[0]); if (is_tex(n)) { regmask_set(&state->needs_sy, n->regs[0]); ctx->need_pixlod = true; } else if (n->opc == OPC_RESINFO) { regmask_set(&state->needs_ss, n->regs[0]); ir3_NOP(block)->flags |= IR3_INSTR_SS; } else if (is_load(n)) { /* seems like ldlv needs (ss) bit instead?? which is odd but * makes a bunch of flat-varying tests start working on a4xx. */ if ((n->opc == OPC_LDLV) || (n->opc == OPC_LDL)) regmask_set(&state->needs_ss, n->regs[0]); else regmask_set(&state->needs_sy, n->regs[0]); } else if (is_atomic(n->opc)) { if (n->flags & IR3_INSTR_G) { if (ctx->compiler->gpu_id >= 600) { /* New encoding, returns result via second src: */ regmask_set(&state->needs_sy, n->regs[3]); } else { regmask_set(&state->needs_sy, n->regs[0]); } } else { regmask_set(&state->needs_ss, n->regs[0]); } } if (is_ssbo(n->opc) || (is_atomic(n->opc) && (n->flags & IR3_INSTR_G))) ctx->has_ssbo = true; /* both tex/sfu appear to not always immediately consume * their src register(s): */ if (is_tex(n) || is_sfu(n) || is_mem(n)) { foreach_src(reg, n) { if (reg_gpr(reg)) regmask_set(&state->needs_ss_war, reg); } } if (is_input(n)) last_input = n; last_n = n; } if (last_input) { /* special hack.. if using ldlv to bypass interpolation, * we need to insert a dummy bary.f on which we can set * the (ei) flag: */ if (is_mem(last_input) && (last_input->opc == OPC_LDLV)) { struct ir3_instruction *baryf; /* (ss)bary.f (ei)r63.x, 0, r0.x */ baryf = ir3_instr_create(block, OPC_BARY_F); baryf->flags |= IR3_INSTR_SS; ir3_reg_create(baryf, regid(63, 0), 0); ir3_reg_create(baryf, 0, IR3_REG_IMMED)->iim_val = 0; ir3_reg_create(baryf, regid(0, 0), 0); /* insert the dummy bary.f after last_input: */ list_delinit(&baryf->node); list_add(&baryf->node, &last_input->node); last_input = baryf; } last_input->regs[0]->flags |= IR3_REG_EI; } if (last_rel) last_rel->flags |= IR3_INSTR_UL; bd->valid = true; if (memcmp(&prev_state, state, sizeof(*state))) { /* our output state changed, this invalidates all of our * successors: */ for (unsigned i = 0; i < ARRAY_SIZE(block->successors); i++) { if (!block->successors[i]) break; struct ir3_legalize_block_data *pbd = block->successors[i]->data; pbd->valid = false; } } return true; } /* NOTE: branch instructions are always the last instruction(s) * in the block. We take advantage of this as we resolve the * branches, since "if (foo) break;" constructs turn into * something like: * * block3 { * ... * 0029:021: mov.s32s32 r62.x, r1.y * 0082:022: br !p0.x, target=block5 * 0083:023: br p0.x, target=block4 * // succs: if _[0029:021: mov.s32s32] block4; else block5; * } * block4 { * 0084:024: jump, target=block6 * // succs: block6; * } * block5 { * 0085:025: jump, target=block7 * // succs: block7; * } * * ie. only instruction in block4/block5 is a jump, so when * resolving branches we can easily detect this by checking * that the first instruction in the target block is itself * a jump, and setup the br directly to the jump's target * (and strip back out the now unreached jump) * * TODO sometimes we end up with things like: * * br !p0.x, #2 * br p0.x, #12 * add.u r0.y, r0.y, 1 * * If we swapped the order of the branches, we could drop one. */ static struct ir3_block * resolve_dest_block(struct ir3_block *block) { /* special case for last block: */ if (!block->successors[0]) return block; /* NOTE that we may or may not have inserted the jump * in the target block yet, so conditions to resolve * the dest to the dest block's successor are: * * (1) successor[1] == NULL && * (2) (block-is-empty || only-instr-is-jump) */ if (block->successors[1] == NULL) { if (list_empty(&block->instr_list)) { return block->successors[0]; } else if (list_length(&block->instr_list) == 1) { struct ir3_instruction *instr = list_first_entry( &block->instr_list, struct ir3_instruction, node); if (instr->opc == OPC_JUMP) return block->successors[0]; } } return block; } static bool resolve_jump(struct ir3_instruction *instr) { struct ir3_block *tblock = resolve_dest_block(instr->cat0.target); struct ir3_instruction *target; if (tblock != instr->cat0.target) { list_delinit(&instr->cat0.target->node); instr->cat0.target = tblock; return true; } target = list_first_entry(&tblock->instr_list, struct ir3_instruction, node); /* TODO maybe a less fragile way to do this. But we are expecting * a pattern from sched_block() that looks like: * * br !p0.x, #else-block * br p0.x, #if-block * * if the first branch target is +2, or if 2nd branch target is +1 * then we can just drop the jump. */ unsigned next_block; if (instr->cat0.inv == true) next_block = 2; else next_block = 1; if ((!target) || (target->ip == (instr->ip + next_block))) { list_delinit(&instr->node); return true; } else { instr->cat0.immed = (int)target->ip - (int)instr->ip; } return false; } /* resolve jumps, removing jumps/branches to immediately following * instruction which we end up with from earlier stages. Since * removing an instruction can invalidate earlier instruction's * branch offsets, we need to do this iteratively until no more * branches are removed. */ static bool resolve_jumps(struct ir3 *ir) { list_for_each_entry (struct ir3_block, block, &ir->block_list, node) list_for_each_entry (struct ir3_instruction, instr, &block->instr_list, node) if (is_flow(instr) && instr->cat0.target) if (resolve_jump(instr)) return true; return false; } /* we want to mark points where divergent flow control re-converges * with (jp) flags. For now, since we don't do any optimization for * things that start out as a 'do {} while()', re-convergence points * will always be a branch or jump target. Note that this is overly * conservative, since unconditional jump targets are not convergence * points, we are just assuming that the other path to reach the jump * target was divergent. If we were clever enough to optimize the * jump at end of a loop back to a conditional branch into a single * conditional branch, ie. like: * * add.f r1.w, r0.x, (neg)(r)c2.x <= loop start * mul.f r1.z, r1.z, r0.x * mul.f r1.y, r1.y, r0.x * mul.f r0.z, r1.x, r0.x * mul.f r0.w, r0.y, r0.x * cmps.f.ge r0.x, (r)c2.y, (r)r1.w * add.s r0.x, (r)r0.x, (r)-1 * sel.f32 r0.x, (r)c3.y, (r)r0.x, c3.x * cmps.f.eq p0.x, r0.x, c3.y * mov.f32f32 r0.x, r1.w * mov.f32f32 r0.y, r0.w * mov.f32f32 r1.x, r0.z * (rpt2)nop * br !p0.x, #-13 * (jp)mul.f r0.x, c263.y, r1.y * * Then we'd have to be more clever, as the convergence point is no * longer a branch or jump target. */ static void mark_convergence_points(struct ir3 *ir) { list_for_each_entry (struct ir3_block, block, &ir->block_list, node) { list_for_each_entry (struct ir3_instruction, instr, &block->instr_list, node) { if (is_flow(instr) && instr->cat0.target) { struct ir3_instruction *target = list_first_entry(&instr->cat0.target->instr_list, struct ir3_instruction, node); target->flags |= IR3_INSTR_JP; } } } } void ir3_legalize(struct ir3 *ir, bool *has_ssbo, bool *need_pixlod, int *max_bary) { struct ir3_legalize_ctx *ctx = rzalloc(ir, struct ir3_legalize_ctx); bool progress; ctx->max_bary = -1; ctx->compiler = ir->compiler; ctx->type = ir->type; /* allocate per-block data: */ list_for_each_entry (struct ir3_block, block, &ir->block_list, node) { block->data = rzalloc(ctx, struct ir3_legalize_block_data); } /* process each block: */ do { progress = false; list_for_each_entry (struct ir3_block, block, &ir->block_list, node) { progress |= legalize_block(ctx, block); } } while (progress); *has_ssbo = ctx->has_ssbo; *need_pixlod = ctx->need_pixlod; *max_bary = ctx->max_bary; do { ir3_count_instructions(ir); } while(resolve_jumps(ir)); mark_convergence_points(ir); ralloc_free(ctx); }