/* * Copyright (C) 2014 Rob Clark * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Authors: * Rob Clark */ #include "ir3.h" /* * Find/group instruction neighbors: */ /* bleh.. we need to do the same group_n() thing for both inputs/outputs * (where we have a simple instr[] array), and fanin nodes (where we have * an extra indirection via reg->instr). */ struct group_ops { struct ir3_instruction *(*get)(void *arr, int idx); void (*insert_mov)(void *arr, int idx, struct ir3_instruction *instr); }; static struct ir3_instruction *arr_get(void *arr, int idx) { return ((struct ir3_instruction **)arr)[idx]; } static void arr_insert_mov_out(void *arr, int idx, struct ir3_instruction *instr) { ((struct ir3_instruction **)arr)[idx] = ir3_MOV(instr->block, instr, TYPE_F32); } static void arr_insert_mov_in(void *arr, int idx, struct ir3_instruction *instr) { /* so, we can't insert a mov in front of a meta:in.. and the downstream * instruction already has a pointer to 'instr'. So we cheat a bit and * morph the meta:in instruction into a mov and insert a new meta:in * in front. */ struct ir3_instruction *in; debug_assert(instr->regs_count == 1); in = ir3_instr_create(instr->block, OPC_META_INPUT); in->inout.block = instr->block; ir3_reg_create(in, instr->regs[0]->num, 0); /* create src reg for meta:in and fixup to now be a mov: */ ir3_reg_create(instr, 0, IR3_REG_SSA)->instr = in; instr->opc = OPC_MOV; instr->cat1.src_type = TYPE_F32; instr->cat1.dst_type = TYPE_F32; ((struct ir3_instruction **)arr)[idx] = in; } static struct group_ops arr_ops_out = { arr_get, arr_insert_mov_out }; static struct group_ops arr_ops_in = { arr_get, arr_insert_mov_in }; static struct ir3_instruction *instr_get(void *arr, int idx) { return ssa(((struct ir3_instruction *)arr)->regs[idx+1]); } static void instr_insert_mov(void *arr, int idx, struct ir3_instruction *instr) { ((struct ir3_instruction *)arr)->regs[idx+1]->instr = ir3_MOV(instr->block, instr, TYPE_F32); } static struct group_ops instr_ops = { instr_get, instr_insert_mov }; /* verify that cur != instr, but cur is also not in instr's neighbor-list: */ static bool in_neighbor_list(struct ir3_instruction *instr, struct ir3_instruction *cur, int pos) { int idx = 0; if (!instr) return false; if (instr == cur) return true; for (instr = ir3_neighbor_first(instr); instr; instr = instr->cp.right) if ((idx++ != pos) && (instr == cur)) return true; return false; } static void group_n(struct group_ops *ops, void *arr, unsigned n) { unsigned i, j; /* first pass, figure out what has conflicts and needs a mov * inserted. Do this up front, before starting to setup * left/right neighbor pointers. Trying to do it in a single * pass could result in a situation where we can't even setup * the mov's right neighbor ptr if the next instr also needs * a mov. */ restart: for (i = 0; i < n; i++) { struct ir3_instruction *instr = ops->get(arr, i); if (instr) { struct ir3_instruction *left = (i > 0) ? ops->get(arr, i - 1) : NULL; struct ir3_instruction *right = (i < (n-1)) ? ops->get(arr, i + 1) : NULL; bool conflict; /* check for left/right neighbor conflicts: */ conflict = conflicts(instr->cp.left, left) || conflicts(instr->cp.right, right); /* Mixing array elements and higher register classes * (ie. groups) doesn't really work out in RA. See: * * https://trello.com/c/DqeDkeVf/156-bug-with-stk-70frag */ if (instr->regs[0]->flags & IR3_REG_ARRAY) conflict = true; /* we also can't have an instr twice in the group: */ for (j = i + 1; (j < n) && !conflict; j++) if (in_neighbor_list(ops->get(arr, j), instr, i)) conflict = true; if (conflict) { ops->insert_mov(arr, i, instr); /* inserting the mov may have caused a conflict * against the previous: */ goto restart; } } } /* second pass, now that we've inserted mov's, fixup left/right * neighbors. This is guaranteed to succeed, since by definition * the newly inserted mov's cannot conflict with anything. */ for (i = 0; i < n; i++) { struct ir3_instruction *instr = ops->get(arr, i); if (instr) { struct ir3_instruction *left = (i > 0) ? ops->get(arr, i - 1) : NULL; struct ir3_instruction *right = (i < (n-1)) ? ops->get(arr, i + 1) : NULL; debug_assert(!conflicts(instr->cp.left, left)); if (left) { instr->cp.left_cnt++; instr->cp.left = left; } debug_assert(!conflicts(instr->cp.right, right)); if (right) { instr->cp.right_cnt++; instr->cp.right = right; } } } } static void instr_find_neighbors(struct ir3_instruction *instr) { struct ir3_instruction *src; if (ir3_instr_check_mark(instr)) return; if (instr->opc == OPC_META_FI) group_n(&instr_ops, instr, instr->regs_count - 1); foreach_ssa_src(src, instr) instr_find_neighbors(src); } /* a bit of sadness.. we can't have "holes" in inputs from PoV of * register assignment, they still need to be grouped together. So * we need to insert dummy/padding instruction for grouping, and * then take it back out again before anyone notices. */ static void pad_and_group_input(struct ir3_instruction **input, unsigned n) { int i, mask = 0; struct ir3_block *block = NULL; for (i = n - 1; i >= 0; i--) { struct ir3_instruction *instr = input[i]; if (instr) { block = instr->block; } else if (block) { instr = ir3_NOP(block); ir3_reg_create(instr, 0, IR3_REG_SSA); /* dummy dst */ input[i] = instr; mask |= (1 << i); } } group_n(&arr_ops_in, input, n); for (i = 0; i < n; i++) { if (mask & (1 << i)) input[i] = NULL; } } static void find_neighbors(struct ir3 *ir) { unsigned i; /* shader inputs/outputs themselves must be contiguous as well: * * NOTE: group inputs first, since we only insert mov's * *before* the conflicted instr (and that would go badly * for inputs). By doing inputs first, we should never * have a conflict on inputs.. pushing any conflict to * resolve to the outputs, for stuff like: * * MOV OUT[n], IN[m].wzyx * * NOTE: we assume here inputs/outputs are grouped in vec4. * This logic won't quite cut it if we don't align smaller * on vec4 boundaries */ for (i = 0; i < ir->ninputs; i += 4) pad_and_group_input(&ir->inputs[i], 4); for (i = 0; i < ir->noutputs; i += 4) group_n(&arr_ops_out, &ir->outputs[i], 4); for (i = 0; i < ir->noutputs; i++) { if (ir->outputs[i]) { struct ir3_instruction *instr = ir->outputs[i]; instr_find_neighbors(instr); } } list_for_each_entry (struct ir3_block, block, &ir->block_list, node) { for (i = 0; i < block->keeps_count; i++) { struct ir3_instruction *instr = block->keeps[i]; instr_find_neighbors(instr); } /* We also need to account for if-condition: */ if (block->condition) instr_find_neighbors(block->condition); } } void ir3_group(struct ir3 *ir) { ir3_clear_mark(ir); find_neighbors(ir); }