#include "egldispatchstubs.h" #include "g_egldispatchstubs.h" #include #include #include "eglcurrent.h" static const __EGLapiExports *exports; const int __EGL_DISPATCH_FUNC_COUNT = __EGL_DISPATCH_COUNT; int __EGL_DISPATCH_FUNC_INDICES[__EGL_DISPATCH_COUNT + 1]; static int Compare(const void *l, const void *r) { const char *s = *(const char **)r; return strcmp(l, s); } static int FindProcIndex(const char *name) { const char **match = bsearch(name, __EGL_DISPATCH_FUNC_NAMES, __EGL_DISPATCH_COUNT, sizeof(const char *), Compare); if (match == NULL) return __EGL_DISPATCH_COUNT; return match - __EGL_DISPATCH_FUNC_NAMES; } void __eglInitDispatchStubs(const __EGLapiExports *exportsTable) { int i; exports = exportsTable; for (i=0; i<__EGL_DISPATCH_FUNC_COUNT; i++) { __EGL_DISPATCH_FUNC_INDICES[i] = -1; } } void __eglSetDispatchIndex(const char *name, int dispatchIndex) { int index = FindProcIndex(name); __EGL_DISPATCH_FUNC_INDICES[index] = dispatchIndex; } void *__eglDispatchFindDispatchFunction(const char *name) { int index = FindProcIndex(name); return (void *) __EGL_DISPATCH_FUNCS[index]; } static __eglMustCastToProperFunctionPointerType FetchVendorFunc(__EGLvendorInfo *vendor, int index, EGLint errorCode) { __eglMustCastToProperFunctionPointerType func = NULL; if (vendor != NULL) { func = exports->fetchDispatchEntry(vendor, __EGL_DISPATCH_FUNC_INDICES[index]); } if (func == NULL) { if (errorCode != EGL_SUCCESS) { // Since we have no vendor, the follow-up eglGetError() call will // end up using the GLVND error code. Set it here. if (vendor == NULL) { exports->setEGLError(errorCode); } _eglError(errorCode, __EGL_DISPATCH_FUNC_NAMES[index]); } return NULL; } if (!exports->setLastVendor(vendor)) { // Don't bother trying to set an error code in libglvnd. If // setLastVendor failed, then setEGLError would also fail. _eglError(errorCode, __EGL_DISPATCH_FUNC_NAMES[index]); return NULL; } return func; } __eglMustCastToProperFunctionPointerType __eglDispatchFetchByCurrent(int index) { __EGLvendorInfo *vendor; // Note: This is only used for the eglWait* functions. For those, if // there's no current context, then they're supposed to do nothing but // return success. exports->threadInit(); vendor = exports->getCurrentVendor(); return FetchVendorFunc(vendor, index, EGL_SUCCESS); } __eglMustCastToProperFunctionPointerType __eglDispatchFetchByDisplay(EGLDisplay dpy, int index) { __EGLvendorInfo *vendor; exports->threadInit(); vendor = exports->getVendorFromDisplay(dpy); return FetchVendorFunc(vendor, index, EGL_BAD_DISPLAY); } __eglMustCastToProperFunctionPointerType __eglDispatchFetchByDevice(EGLDeviceEXT dev, int index) { __EGLvendorInfo *vendor; exports->threadInit(); vendor = exports->getVendorFromDevice(dev); return FetchVendorFunc(vendor, index, EGL_BAD_DEVICE_EXT); }