/* * Copyright © 2016 Intel Corporation * Copyright © 2018 Valve Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "nir.h" /** * \file nir_opt_move_load_ubo.c * * This pass moves load UBO operations just before their first use inside * the same basic block. */ static bool move_load_ubo_source(nir_src *src, nir_block *block, nir_instr *before) { if (!src->is_ssa) return false; nir_instr *src_instr = src->ssa->parent_instr; if (src_instr->block == block && src_instr->type == nir_instr_type_intrinsic && nir_instr_as_intrinsic(src_instr)->intrinsic == nir_intrinsic_load_ubo) { exec_node_remove(&src_instr->node); if (before) exec_node_insert_node_before(&before->node, &src_instr->node); else exec_list_push_tail(&block->instr_list, &src_instr->node); return true; } return false; } static bool move_load_ubo_source_cb(nir_src *src, void *data) { bool *progress = data; nir_instr *instr = src->parent_instr; if (move_load_ubo_source(src, instr->block, instr)) *progress = true; return true; /* nir_foreach_src should keep going */ } static bool move_load_ubo(nir_block *block) { bool progress = false; nir_if *iff = nir_block_get_following_if(block); if (iff) { progress |= move_load_ubo_source(&iff->condition, block, NULL); } nir_foreach_instr_reverse(instr, block) { if (instr->type == nir_instr_type_phi) { /* We're going backwards so everything else is a phi too */ } else if (instr->type == nir_instr_type_alu) { nir_alu_instr *alu = nir_instr_as_alu(instr); for (int i = nir_op_infos[alu->op].num_inputs - 1; i >= 0; i--) { progress |= move_load_ubo_source(&alu->src[i].src, block, instr); } } else { nir_foreach_src(instr, move_load_ubo_source_cb, &progress); } } return progress; } bool nir_opt_move_load_ubo(nir_shader *shader) { bool progress = false; nir_foreach_function(func, shader) { if (!func->impl) continue; nir_foreach_block(block, func->impl) { if (move_load_ubo(block)) { nir_metadata_preserve(func->impl, nir_metadata_block_index | nir_metadata_dominance | nir_metadata_live_ssa_defs); progress = true; } } } return progress; }