/* * Copyright © 2016 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "nir.h" /** * \file nir_opt_move_comparisons.c * * This pass moves ALU comparison operations just before their first use. * * It only moves instructions within a single basic block; cross-block * movement is left to global code motion. * * Many GPUs generate condition codes for comparisons, and use predication * for conditional selects and control flow. In a sequence such as: * * vec1 32 ssa_1 = flt a b * * vec1 32 ssa_2 = bcsel ssa_1 c d * * the backend would likely do the comparison, producing condition codes, * then save those to a boolean value. The intervening operations might * trash the condition codes. Then, in order to do the bcsel, it would * need to re-populate the condition code register based on the boolean. * * By moving the comparison just before the bcsel, the condition codes could * be used directly. This eliminates the need to reload them from the boolean * (generally eliminating an instruction). It may also eliminate the need to * create a boolean value altogether (unless it's used elsewhere), which could * lower register pressure. */ static bool move_comparison_source(nir_src *src, nir_block *block, nir_instr *before) { if (!src->is_ssa) return false; nir_instr *src_instr = src->ssa->parent_instr; if (src_instr->block == block && src_instr->type == nir_instr_type_alu && nir_alu_instr_is_comparison(nir_instr_as_alu(src_instr))) { exec_node_remove(&src_instr->node); if (before) exec_node_insert_node_before(&before->node, &src_instr->node); else exec_list_push_tail(&block->instr_list, &src_instr->node); return true; } return false; } static bool move_comparison_source_cb(nir_src *src, void *data) { bool *progress = data; nir_instr *instr = src->parent_instr; if (move_comparison_source(src, instr->block, instr)) *progress = true; return true; /* nir_foreach_src should keep going */ } static bool move_comparisons(nir_block *block) { bool progress = false; /* We use a simple approach: walk instructions backwards. * * If the instruction's source is a comparison from the same block, * simply move it here. This may break SSA if it's used earlier in * the block as well. However, as we walk backwards, we'll find the * earlier use and move it again, further up. It eventually ends up * dominating all uses again, restoring SSA form. * * Before walking instructions, we consider the if-condition at the * end of the block, if one exists. It's effectively a use at the * bottom of the block. */ nir_if *iff = nir_block_get_following_if(block); if (iff) { progress |= move_comparison_source(&iff->condition, block, NULL); } nir_foreach_instr_reverse(instr, block) { /* The sources of phi instructions happen after the predecessor block * but before this block. (Yes, that's between blocks). This means * that we don't need to move them in order for them to be correct. * We could move them to encourage comparisons that are used in a phi to * the end of the block, doing so correctly would make the pass * substantially more complicated and wouldn't gain us anything since * the phi can't use a flag value anyway. */ if (instr->type == nir_instr_type_phi) { /* We're going backwards so everything else is a phi too */ break; } else if (instr->type == nir_instr_type_alu) { /* Walk ALU instruction sources backwards so that bcsel's boolean * condition is processed last. */ nir_alu_instr *alu = nir_instr_as_alu(instr); for (int i = nir_op_infos[alu->op].num_inputs - 1; i >= 0; i--) { progress |= move_comparison_source(&alu->src[i].src, block, instr); } } else { nir_foreach_src(instr, move_comparison_source_cb, &progress); } } return progress; } bool nir_opt_move_comparisons(nir_shader *shader) { bool progress = false; nir_foreach_function(func, shader) { if (!func->impl) continue; nir_foreach_block(block, func->impl) { if (move_comparisons(block)) { nir_metadata_preserve(func->impl, nir_metadata_block_index | nir_metadata_dominance | nir_metadata_live_ssa_defs); progress = true; } } } return progress; }