/* * Copyright © 2016 Bas Nieuwenhuizen * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #ifndef AC_NIR_TO_LLVM_H #define AC_NIR_TO_LLVM_H #include #include "llvm-c/Core.h" #include "llvm-c/TargetMachine.h" #include "amd_family.h" #include "compiler/shader_enums.h" struct nir_shader; struct nir_variable; struct ac_llvm_context; struct ac_shader_abi; /* Interpolation locations */ #define INTERP_CENTER 0 #define INTERP_CENTROID 1 #define INTERP_SAMPLE 2 static inline unsigned ac_llvm_reg_index_soa(unsigned index, unsigned chan) { return (index * 4) + chan; } void ac_lower_indirect_derefs(struct nir_shader *nir, enum chip_class); bool ac_are_tessfactors_def_in_all_invocs(const struct nir_shader *nir); void ac_nir_translate(struct ac_llvm_context *ac, struct ac_shader_abi *abi, struct nir_shader *nir); void ac_handle_shader_output_decl(struct ac_llvm_context *ctx, struct ac_shader_abi *abi, struct nir_shader *nir, struct nir_variable *variable, gl_shader_stage stage); void ac_emit_barrier(struct ac_llvm_context *ac, gl_shader_stage stage); #endif /* AC_NIR_TO_LLVM_H */